| 1 | So picture this: | 1 | So picture this: | 
                
                    | 2 | * 
            a 
            dirtbag 
            but 
            looking 
            like 
            stone | 2 | * 
            an 
            allterrain 
            dirtbag 
            but 
            looking 
            like 
            stone,
             
            driven 
            by 
            ai 
            downslope,
             
            slower 
            as 
            it 
            flattens | 
                
                    | 3 | * has a red, lava colored, opaque shield, | 3 | * has a red, lava colored, opaque shield, | 
                
                    | 4 | * shield turn to black lava rock if depleted | 4 | * shield turn to black lava rock if depleted | 
                
                    | 5 | * when depleted unit dirtbags large mound with ground color change to black | 5 | * when depleted unit dirtbags large mound with ground color change to black | 
                
                    | 6 | * shield is charging through proximity to other lava units, when 2 neigbours or less, it depletes on its own. | 6 | * shield is charging through proximity to other lava units, when 2 neigbours or less, it depletes on its own. | 
                
                    | 7 | \n | 7 | \n | 
                
                    | 8 | * unit has spherical hitbox | 8 | * unit has spherical hitbox | 
                
                    | 9 | * unit has damage by contact option similar to felon but on the range of its small shield, doing flamethrowing damage as which it depletes shield | 9 | * unit has damage by contact option similar to felon but on the range of its small shield, doing flamethrowing damage as which it depletes shield | 
                
                    | 10 | * 
            its 
            allterrain 
            and 
            it 
            has 
            ai 
            that 
            moves 
            it 
            downhill 
            and 
            slower 
            as 
            it 
            goes 
            flat. | 10 | * 
            shield 
            charges 
            up 
            when 
            close 
            to 
            other 
            lava 
            units,
             
            like 
            shields,
             
            shield 
            can 
            take 
            hits 
            depleting 
            it | 
                
                    | 11 | * 
            shield 
            charges 
            up 
            when 
            close 
            to 
            other 
            lava 
            units,
             
            shield 
            can 
            take 
            hits | 11 | * 
            volcano 
            generator 
            does 
            massive 
            shield 
            charging 
            from 
            which 
            all 
            other 
            are 
            being 
            charged. | 
                
                    |  |  | 12 | * volcano can do massive erruption that makes a lot of those lava blobs at small timespace | 
                
                    |  |  | 13 | * as lava go downhill they lose contact with the power source (like charged through bottleneck of 2 or less lava rocks) they dissipate on their own, kinda like shields but without auto charging, only charging shield from volcano generator so it behaves naturally. | 
                
                    | 12 | \n | 14 | \n | 
                
                    | 13 | * there is a generator unit that launches lava units in the air, its placed in centre of volcano | 15 | * there is a generator unit that launches lava units in the air, its placed in centre of volcano | 
                
                    | 14 | * the lava units can land on each other, like jacks sometimes lands on geo and kinda slides away from it, looking for its place, along with ai moving it | 16 | * the lava units can land on each other, like jacks sometimes lands on geo and kinda slides away from it, looking for its place, along with ai moving it | 
                
                    | 15 | * water fast depletes shield | 17 | * water fast depletes shield | 
                
                    | 16 | \n | 18 | \n | 
                
                    | 17 | so long story short, this gives a functioning volcano, it spits lava bulbs that get hotter when clump but dry up when outside, lava units pile up when in volcao but when they reach a lot of them it overflows and flows down. when touched it burns in fire and looses its heat, it can be cooled by attacking it, it flows downhill, so it behaves like a lava :) would be cool to have one map with it | 19 | so long story short, this gives a functioning volcano, it spits lava bulbs that get hotter when clump but dry up when outside, lava units pile up when in volcao but when they reach a lot of them it overflows and flows down. when touched it burns in fire and looses its heat, it can be cooled by attacking it, it flows downhill, so it behaves like a lava :) would be cool to have one map with it | 
                
                    | 18 | \n | 20 | \n | 
                
                    | 19 | whatcha think? song relevant. | 21 | whatcha think? song relevant. | 
                
                    | 20 | https://www.youtube.com/watch?v=sRxihpWicto | 22 | https://www.youtube.com/watch?v=sRxihpWicto | 
                
                    | 21 | \n | 23 | \n |