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B1571215 12 on FolsomDamDeluxeV4 (Multiplayer)

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Date Editor Before After
2/23/2023 12:18:33 PMAUrankAdminAquanim before revert after revert
2/23/2023 12:18:00 PMAUrankAdminAquanim before revert after revert
2/23/2023 12:17:38 PMAUrankAdminAquanim before revert after revert
2/23/2023 12:16:14 PMAUrankAdminAquanim before revert after revert
Before After
1 If you are fighting pure underwater amphs, Siren should beat all of them comfortably for cost. If you are also fighting Buoy/Grizzly or surface stuff like Lance you will need to add other units. 1 If you are fighting pure underwater amphs, Siren should beat all of them comfortably for cost. If you are also fighting Buoy/Grizzly or surface stuff like Lance you will need to add other units.
2 \n 2 \n
3 If you have the freedom to switch to other factories, Claymore is indeed good; also Limpet will really ruin the day of a Duck blob. 3 If you have the freedom to switch to other factories, Claymore is indeed good; also Limpet will really ruin the day of a Duck blob.
4 \n 4 \n
5 I think that if you win sea on Folsom you should outright expect the opposition to send a wave of Ducks from the land at you at some point. Plan in advance for what you will do when this happens. 5 I think that if you win sea on Folsom you should outright expect the opposition to send a wave of Ducks from the land at you at some point. Plan in advance for what you will do when this happens. ( Don't overcommit to anti-Duck though, sometimes it is a ball of hovers instead. )
6 \n 6 \n
7 [quote]deep ridges under the sea[/quote] 7 [quote]deep ridges under the sea[/quote]
8 I have considered that in the past, but the difficulty in seeing and understanding underwater terrain has always seemed like too large a price to pay. 8 I have considered that in the past, but the difficulty in seeing and understanding underwater terrain has always seemed like too large a price to pay.
9 \n 9 \n
10 \n 10 \n