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Players leaving/moving to BAR?

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Date Editor Before After
2/26/2023 3:01:54 AMDErankkatastrophe before revert after revert
Before After
1 About the graphics: 1 About the graphics:
2 I wrote recently that I would want to make the graphics worse. That was a bit provocative, but I just found good examples of what I mean. 2 I wrote recently that I would want to make the graphics worse. That was a bit provocative, but I just found good examples of what I mean.
3 So far, most people seem to take BAR as a kind of beacon for zk`s graphical overhaul/improvement. I am not quite sure this will work in the very long run. Someone already pointed out that BAR itself is basically just acceptable by modern standards, and those evolve quite fast. This makes the overhaul a continuous endeavour, not something you just do once every 10 years or so. What I meant with "worse" is probably not what you think of. Look at this: 3 So far, most people seem to take BAR as a kind of beacon for zk`s graphical overhaul/improvement. I am not quite sure this will work in the very long run. Someone already pointed out that BAR itself is basically just acceptable by modern standards, and those evolve quite fast. This makes the overhaul a continuous endeavour, not something you just do once every 10 years or so. What I meant with "worse" is probably not what you think of. Look at this:
4 https://i.imgur.com/2W6HNld.png 4 https://i.imgur.com/2W6HNld.png
5 \n 5 \n
6 (From: "Pharaoh - A new Era" Intro-Animation) 6 (From: "Pharaoh - A new Era" Intro-Animation)
7 \n 7 \n
8 Does this look better or worse than zk? I would say it is worse on a technical level: Most objects are drawn with big chunks comprised of single colours (look at the plants and rocks in the foreground). This is balanced a bit by the simulation of mist/athmospheric diffusion that is generated by "bleaching" the colours in the background (mountainside) and spraying some half-transparent white over parts of the foreground (lower right corner, double-function use as fog and amplifier of the sun-reflections in the water). The only more sophisticated parts of this image are the reflections on the water, in which you can see how effective lighting is to elevate it over MS-Paint-assosiations. 8 Does this look better or worse than zk? I would say it is worse on a technical level: Most objects are drawn with big chunks comprised of single colours (look at the plants and rocks in the foreground). This is balanced a bit by the simulation of mist/athmospheric diffusion that is generated by "bleaching" the colours in the background (mountainside) and spraying some half-transparent white over parts of the foreground (lower right corner, double-function use as fog and amplifier of the sun-reflections in the water). The only more sophisticated parts of this image are the reflections on the water, in which you can see how effective lighting is to elevate it over MS-Paint-assosiations.
9 Now, same graphics with a heavier use of lighting: 9 Now, same graphics with a heavier use of lighting:
10 \n 10 \n
11 https://i.imgur.com/bsANojd.png 11 https://i.imgur.com/bsANojd.png
12 \n 12 \n
13 To be clear: I do not say zk SHOULD look like this, I am aware that this would require a lot of work and a good bit of "taste". But I would like to give this input notheless, because it seems noone thought even just in that direct so far. The upside of these "abstracted" visuals is that they don`t age nearly as fast. 13 To be clear: I do not say zk SHOULD look like this, I am aware that this would require a lot of work and a good bit of "taste". But I would like to give this input notheless, because it seems noone thought even just in that direct so far. The upside of these "abstracted" visuals is that they don`t age nearly as fast. It would also help to differentiate zk from both TA and BAR.