1 |
About the graphics:
|
1 |
About the graphics:
|
2 |
I wrote recently that I would want to make the graphics worse. That was a bit provocative, but I just found good examples of what I mean.
|
2 |
I wrote recently that I would want to make the graphics worse. That was a bit provocative, but I just found good examples of what I mean.
|
3 |
So far, most people seem to take BAR as a kind of beacon for zk`s graphical overhaul/improvement. I am not quite sure this will work in the very long run. Someone already pointed out that BAR itself is basically just acceptable by modern standards, and those evolve quite fast. This makes the overhaul a continuous endeavour, not something you just do once every 10 years or so. What I meant with "worse" is probably not what you think of. Look at this:
|
3 |
So far, most people seem to take BAR as a kind of beacon for zk`s graphical overhaul/improvement. I am not quite sure this will work in the very long run. Someone already pointed out that BAR itself is basically just acceptable by modern standards, and those evolve quite fast. This makes the overhaul a continuous endeavour, not something you just do once every 10 years or so. What I meant with "worse" is probably not what you think of. Look at this:
|
4 |
https://i.imgur.com/2W6HNld.png
|
4 |
https://i.imgur.com/2W6HNld.png
|
5 |
\n
|
5 |
\n
|
6 |
(From: "Pharaoh - A new Era" Intro-Animation)
|
6 |
(From: "Pharaoh - A new Era" Intro-Animation)
|
7 |
\n
|
7 |
\n
|
8 |
Does this look better or worse than zk? I would say it is worse on a technical level: Most objects are drawn with big chunks comprised of single colours (look at the plants and rocks in the foreground). This is balanced a bit by the simulation of mist/athmospheric diffusion that is generated by "bleaching" the colours in the background (mountainside) and spraying some half-transparent white over parts of the foreground (lower right corner, double-function use as fog and amplifier of the sun-reflections in the water). The only more sophisticated parts of this image are the reflections on the water, in which you can see how effective lighting is to elevate it over MS-Paint-assosiations.
|
8 |
Does this look better or worse than zk? I would say it is worse on a technical level: Most objects are drawn with big chunks comprised of single colours (look at the plants and rocks in the foreground). This is balanced a bit by the simulation of mist/athmospheric diffusion that is generated by "bleaching" the colours in the background (mountainside) and spraying some half-transparent white over parts of the foreground (lower right corner, double-function use as fog and amplifier of the sun-reflections in the water). The only more sophisticated parts of this image are the reflections on the water, in which you can see how effective lighting is to elevate it over MS-Paint-assosiations.
|
9 |
Now, same graphics with a heavier use of lighting:
|
9 |
Now, same graphics with a heavier use of lighting:
|
10 |
\n
|
10 |
\n
|
11 |
https://i.imgur.com/bsANojd.png
|
11 |
https://i.imgur.com/bsANojd.png
|
12 |
\n
|
12 |
\n
|
13 |
To
be
clear:
I
do
not
say
zk
SHOULD
look
like
this,
I
am
aware
that
this
would
require
a
lot
of
work
and
a
good
bit
of
"taste".
But
I
would
like
to
give
this
input
notheless,
because
it
seems
noone
thought
even
just
in
that
direct
so
far.
The
upside
of
these
"abstracted"
visuals
is
that
they
don`t
age
nearly
as
fast.
|
13 |
To
be
clear:
I
do
not
say
zk
SHOULD
look
like
this,
I
am
aware
that
this
would
require
a
lot
of
work
and
a
good
bit
of
"taste".
But
I
would
like
to
give
this
input
notheless,
because
it
seems
noone
thought
even
just
in
that
direct
so
far.
The
upside
of
these
"abstracted"
visuals
is
that
they
don`t
age
nearly
as
fast.
It
would
also
help
to
differentiate
zk
from
both
TA
and
BAR.
|