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[quote]my experience with TA-likes with BAR's economy model is that it adds a bunch of bad incentives:
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[quote]my experience with TA-likes with BAR's economy model is that it adds a bunch of bad incentives:
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- puts emphasis on growing economy instead of coordinating team to attack : players trying to build units to engage the enemy can easily become useless as they fall behind the eco race
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- puts emphasis on growing economy instead of coordinating team to attack : players trying to build units to engage the enemy can easily become useless as they fall behind the eco race
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- optimal late game army compositions tend to converge to build queues with the highest weight units together with the lowest weight units
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- optimal late game army compositions tend to converge to build queues with the highest weight units together with the lowest weight units
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(imagine a team in ZK with 1000 m/s income that builds 4 units : swifts for fighter screen, paladin, detriment and glaive spam)
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(imagine a team in ZK with 1000 m/s income that builds 4 units : swifts for fighter screen, paladin, detriment and glaive spam)
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- very high unit counts create performance issues[/quote]
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- very high unit counts create performance issues[/quote]
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\n
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\n
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- with vast eco the "optimal" late game mix in bard is:
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- with vast eco the "optimal" late game mix in bard is:
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--5 labs making t1 units (provides scouting, fodder, and AA)
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--5 labs making t1 units (provides scouting, fodder, and AA)
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--1 t3 strider lab making artillery
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--1 t3 strider lab making artillery
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--1 t3 strider lab making Krogs (mainline)
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--1 t3 strider lab making Krogs (mainline)
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--3 labs making mid range fire support like sniper or morty (anti-enemy light)
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--3 labs making mid range fire support like sniper or morty (anti-enemy light)
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ZK actually used to have a similar late game in the early days, the preferred unit mix was:
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ZK actually used to have a similar late game in the early days, the preferred unit mix was:
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- 1 lab making rokko
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- 1 lab making rokko
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-
1
lab
making
morty(
was
it
called
hammer
back
then?)
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-
1
lab
making
morty(
was
it
called
hammer
back
then?
it
got
massively
nerfed
because
it
was
actually
good)
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- area cloakers
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- area cloakers
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- fleas
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- fleas
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- occasional heavy assault (usualy goli)
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- occasional heavy assault (usualy goli)
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- raiders (usually glaive)
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- raiders (usually glaive)
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- cons to reclaim
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- cons to reclaim
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\n
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imo the ZK meta has deteriorated massively from its old heyday
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imo the ZK meta has deteriorated massively from its old heyday
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