Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Players leaving/moving to BAR?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/26/2023 4:59:02 PMGBrankddaboqepp before revert after revert
2/26/2023 4:58:29 PMGBrankddaboqepp before revert after revert
Before After
1 [quote]my experience with TA-likes with BAR's economy model is that it adds a bunch of bad incentives: 1 [quote]my experience with TA-likes with BAR's economy model is that it adds a bunch of bad incentives:
2 - puts emphasis on growing economy instead of coordinating team to attack : players trying to build units to engage the enemy can easily become useless as they fall behind the eco race 2 - puts emphasis on growing economy instead of coordinating team to attack : players trying to build units to engage the enemy can easily become useless as they fall behind the eco race
3 - optimal late game army compositions tend to converge to build queues with the highest weight units together with the lowest weight units 3 - optimal late game army compositions tend to converge to build queues with the highest weight units together with the lowest weight units
4 (imagine a team in ZK with 1000 m/s income that builds 4 units : swifts for fighter screen, paladin, detriment and glaive spam) 4 (imagine a team in ZK with 1000 m/s income that builds 4 units : swifts for fighter screen, paladin, detriment and glaive spam)
5 - very high unit counts create performance issues[/quote] 5 - very high unit counts create performance issues[/quote]
6 \n 6 \n
7 - with vast eco the "optimal" late game mix in bard is: 7 - with vast eco the "optimal" late game mix in bard is:
8 --5 labs making t1 units (provides scouting, fodder, and AA) 8 --5 labs making t1 units (provides scouting, fodder, and AA)
9 --1 t3 strider lab making artillery 9 --1 t3 strider lab making artillery
10 --1 t3 strider lab making Krogs (mainline) 10 --1 t3 strider lab making Krogs (mainline)
11 --3 labs making mid range fire support like sniper or morty (anti-enemy light) 11 --3 labs making mid range fire support like sniper or morty (anti-enemy light)
12 \n 12 \n
13 ZK actually used to have a similar late game in the early days, the preferred unit mix was: 13 ZK actually used to have a similar late game in the early days, the preferred unit mix was:
14 - 1 lab making rokko 14 - 1 lab making rokko
15 - 1 lab making morty( was it called hammer back then?) 15 - 1 lab making morty( was it called hammer back then? it got massively nerfed because it was actually good)
16 - area cloakers 16 - area cloakers
17 - fleas 17 - fleas
18 - occasional heavy assault (usualy goli) 18 - occasional heavy assault (usualy goli)
19 - raiders (usually glaive) 19 - raiders (usually glaive)
20 - cons to reclaim 20 - cons to reclaim
21 \n 21 \n
22 imo the ZK meta has deteriorated massively from its old heyday 22 imo the ZK meta has deteriorated massively from its old heyday