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            ahh in the forever game? yea that was a bit of a miss, but it makes sense more or less to take out opponents fighters. the main goal was to stop the phenix, and the phenix got stopped for a while.
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            ahh in the forever game? yea that was a bit of a miss, but it makes sense more or less to take out opponents fighters. the main goal was to stop the phenix, and the phenix got stopped for a while.
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            also really, we have air players? i thought anyone that made air these days was just a noob sending harmless units to get mulched by AA... heck i don't even remember the last time i lost a unit to enemy air activity?
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            also really, we have air players? i thought anyone that made air these days was just a noob sending harmless units to get mulched by AA... heck i don't even remember the last time i lost a unit to enemy air activity?
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            also i miss old Black Dawn, that thing was oppressive but pretty cool looking back.
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            also i miss old Black Dawn, that thing was oppressive but pretty cool looking back.
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            [i looked back through changelog] on average AA is now 10-40% cheaper (hacksaw went from 380->220) while bombers and air have generally taken hits to HP or weapons to make them weaker (with phenix being the only one to get a 20% cost bump)
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