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[q] Just give area cloaking a very high energy cost proportional to the number of cloaked units. [/q]
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[q] Just give area cloaking a very high energy cost proportional to the number of cloaked units. [/q]
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@Brackman:
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@Brackman:
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I think this doesn't work because it creates conflict between team mates where one's actions can severely harm the team in a non-clear-cut way (by putting their own stuff in the cloaking field).
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I think this doesn't work because it creates conflict between team mates where one's actions can severely harm the team in a non-clear-cut way (by putting their own stuff in the cloaking field).
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This would either be ineffectual or lead to a lot of fights.
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This would either be ineffectual or lead to a lot of fights.
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\n
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[q]That retains cloaked imp. [/q]
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@Anarchid:
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Cloaked imp is a soft counter. Imp has a smaller radius, requires follow up (which may not be possible if most of the ball is still alive) and can't be stacked.
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