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[q]What exactly is the problem with tactical cloaking? Is it artillery poking away and disappearing when a response appears? People massing shorter ranged units to defeat attempted pushes? Cloaked Snitches? Cloaking Dante to close the distance with defenses? Just not being sure what your opponent has? And which source of area cloaking causes this? I least like the defensive aura style cloaking for fire-at-will artillery which just uses cloaking as a way to make the unit a bit harder to respond to. I'm fine with units that aren't strictly "in combat" being cloaked, and closing distance with cloaking seems like a nice active use of it.[/q]
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1 |
[q]What exactly is the problem with tactical cloaking? Is it artillery poking away and disappearing when a response appears? People massing shorter ranged units to defeat attempted pushes? Cloaked Snitches? Cloaking Dante to close the distance with defenses? Just not being sure what your opponent has? And which source of area cloaking causes this? I least like the defensive aura style cloaking for fire-at-will artillery which just uses cloaking as a way to make the unit a bit harder to respond to. I'm fine with units that aren't strictly "in combat" being cloaked, and closing distance with cloaking seems like a nice active use of it.[/q]
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2 |
In the current iteration it is sufficiently good and cheap that in a longer game it is practical and optimal to cloak your entire frontline.
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2 |
In the current iteration it is sufficiently good and cheap that in a longer game it is practical and optimal to cloak your entire frontline.
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3 |
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3 |
\n
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4 |
This (list not exhaustive)
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4 |
This (list not exhaustive)
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5 |
- Feels like a chore rather than a strategy and has no downsides
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5 |
- Feels like a chore rather than a strategy and has no downsides
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6 |
- Makes opponent unable to strategize, removing interplay, and if both sides do it, the game becomes basically a bad variant of poker
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6 |
- Makes opponent unable to strategize, removing interplay, and if both sides do it, the game becomes basically a bad variant of poker
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7 |
- Makes attacking usually a bad idea, since you are almost guaranteed to be acting on wrong info
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7 |
- Makes attacking usually a bad idea, since you are almost guaranteed to be acting on wrong info
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8 |
- Separately, current cloak enables cloaked snitch, which in turn acts as a balance crutch that prevents shields from visibly being oppressive
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8 |
- Separately, current cloak enables cloaked snitch, which in turn acts as a balance crutch that prevents shields from visibly being oppressive
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9 |
-
There
are
no
cool
robots
to
look
at
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9 |
-
There
are
no
cool
robots
to
look
at.
Are
our
models
really
so
ugly
that
they
need
to
wear
a
paper
bag
at
all
times?
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10 |
\n
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\n
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11 |
\n
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11 |
\n
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12 |
[q]It's worth thinking up new mechanics that could nerf cloak, and this thread has a bunch of ideas. In general I would like to avoid mechanics that are "too numbery" or anti-smart.[/q]
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12 |
[q]It's worth thinking up new mechanics that could nerf cloak, and this thread has a bunch of ideas. In general I would like to avoid mechanics that are "too numbery" or anti-smart.[/q]
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13 |
The recent thread about smoke missiles could provide another option. Something along these lines:
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13 |
The recent thread about smoke missiles could provide another option. Something along these lines:
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14 |
- Large Area Cloak replaced with Smoke Field
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14 |
- Large Area Cloak replaced with Smoke Field
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15 |
- Smoke Field is visible to the enemy, so is explicitly tactical cloak only
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15 |
- Smoke Field is visible to the enemy, so is explicitly tactical cloak only
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16 |
- Units inside the smoke field also have their vision massively reduced, requiring spotters outside the field for any long range shenanigans
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16 |
- Units inside the smoke field also have their vision massively reduced, requiring spotters outside the field for any long range shenanigans
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17 |
- Strategic cloak is retained in Conjurer
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17 |
- Strategic cloak is retained in Conjurer
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