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B1586151 2 on Cobalt Dream v1.1 (Multiplayer)

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Date Editor Before After
3/16/2023 9:01:31 AMAUrankAdminAquanim before revert after revert
3/16/2023 8:57:46 AMAUrankAdminAquanim before revert after revert
3/16/2023 8:57:04 AMAUrankAdminAquanim before revert after revert
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3/16/2023 8:53:12 AMAUrankAdminAquanim before revert after revert
Before After
1 My feeling about walking bombs vs Rover is that in the early game the Rover player is _in principle_ able to spread out their Scorchers/Darts/etc sufficiently to avoid a large scale bomb connection. I don't think they compromise their ability to fight bot armies by doing this, since they can come together reasonably quickly and a bot army cannot safely fight on top of its own bombs either. 1 My feeling about walking bombs vs Rover is that in the early game the Rover player is _in principle_ able to spread out their Scorchers/Darts/etc sufficiently to avoid a large scale bomb connection. I don't think they compromise their ability to fight bot armies by doing this, since they can come together reasonably quickly and a bot army cannot safely fight on top of its own bombs either.
2 \n 2 \n
3 Aside on trading a single Scorcher for a bomb: 3 Aside on trading a single Scorcher for a bomb:
4 [spoiler]One Imp does cost less than one Scorcher, and one Snitch is not hugely more expensive. However, up until the trade happens that Scorcher has been threatening to kill constructors, mex, etc and generally exerting map control without suffering attrition in a way that bombs are not capable of doing. In the case of Imp, the Cloaky player also has to have units nearby to clean up. So I think that trading a single Scorcher for an Imp does not give the Cloaky player any meaningful advantage.[/spoiler] 4 [spoiler]One Imp does cost less than one Scorcher, and one Snitch is not hugely more expensive. However, up until the trade happens that Scorcher has been threatening to kill constructors, mex, etc and generally exerting map control without suffering attrition in a way that bombs are not capable of doing. In the case of Imp, the Cloaky player also has to have units nearby to clean up. So I think that trading a single Scorcher for an Imp does not give the Cloaky player any meaningful advantage.[/spoiler]
5 If the bot player *is* getting good bomb connections (say upwards of 3 scorchers), that feels like it is probably due to some combination of: 5 If the bot player *is* getting good bomb connections (say upwards of 3 scorchers), that feels like it is probably due to some combination of:
6 \n 6 \n
7 (a) The Rover player did not respect bombs enough. 7 (a) The Rover player did not respect bombs enough.
8 (b) The Rover player was spending APM elsewhere. 8 (b) The Rover player was spending APM elsewhere.
9 (c) Some other reason exists why it is necessary to move rovers in a tight clump into potentially mined territory (or stand somewhere they could get Conjurer-Imped). 9 (c) Some other reason exists why it is necessary to move rovers in a tight clump into potentially mined territory (or stand somewhere they could get Conjurer-Imped).
10 \n 10 \n
11 With respect to (b), my historical impression of the Rover vs Shield matchup (on a flat map and assuming both players are largely leaning on early raiders) is that the micro required to maintain map control with Bandits was quite a bit more demanding than controlling the Scorchers, and that Snitch evened the playing field a bit in this regard. Is this still true, and is it also true of the Scorcher vs Glaive matchup? 11 With respect to (b), my historical impression of the Rover vs Shield matchup (on a flat map and assuming both players are largely leaning on early raiders) is that the micro required to maintain map control with Bandits was quite a bit more demanding than controlling the Scorchers, and that Snitch evened the playing field a bit in this regard. Is this still true, and is it also true of the Scorcher vs Glaive matchup?
12 \n 12 \n
13 I'm not aware of anything which fits ( c) until you are getting into maybe making dense Ravager balls in the midgame, but maybe 13 I'm not aware of anything which fits ( c) until you are getting into maybe making dense Ravager balls in the midgame, but somebody with more recent 1v1 experience may have a different perspective.