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B1587720 9 on Tabula-v6.1 (Multiplayer)

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Date Editor Before After
3/17/2023 11:24:40 PMDErankkatastrophe before revert after revert
3/17/2023 11:23:06 PMDErankkatastrophe before revert after revert
Before After
1 [q] Basically you're arguing "If a team couldn't win when they were ahead, they won't win when they're behind (or just not ahead...)". [/q] 1 [q] Basically you're arguing "If a team couldn't win when they were ahead, they won't win when they're behind (or just not ahead...)". [/q]
2 \n 2 \n
3 That is not directly my point, and this is indeed questionable. My point is that losing big chunks of your army after a long stalemate can be very demotivating. People simply have different levels of resistance to unpleasant stimuli. That is a central claim of psychology. It is regarded as a fundamental aspect of your personality, and changing it is not done by simply flicking a switch. You seem to have quite a high tolerance, but you cannot expect everyone around you to have the same. 3 That is not directly my point, and this is indeed questionable. My point is that losing big chunks of your army after a long stalemate can be very demotivating. People simply have different levels of resistance to unpleasant stimuli. That is a central claim of psychology. It is regarded as a fundamental aspect of your personality, and changing it is not done by simply flicking a switch. You seem to have quite a high tolerance, but you cannot expect everyone around you to have the same.
4 Even if this sounds weird to you, asking people to continue a game against their will is kind of like asking you to drive a knife into your arm. It's repulsive, even if you don`t die from it. 4 Even if this sounds weird to you, asking people to continue a game against their will is kind of like asking you to drive a knife into your arm. It's repulsive, even if you don`t die from it.
5 Accept it or not, but just as you are forced to life with the skill-level of your allies, you are also forced to life with their level of morale.