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as much as i like cloaked lances, @ArcticsHowl[Valky] has a point
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as much as i like cloaked lances, @ArcticsHowl[Valky] has a point
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[q]most artillery can only hit large formations of units or slow because of the projectile travel time but lances are not like that they hit instantly and in most units cases one shot this causes high nearly unavoidable attrition, which in turn forces either deep entrenchment or attacking[/q]
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[q]most artillery can only hit large formations of units or slow because of the projectile travel time but lances are not like that they hit instantly and in most units cases one shot this causes high nearly unavoidable attrition, which in turn forces either deep entrenchment or attacking[/q]
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[q]So put Lances together with a cloaked front line and it literally forces an opponent to either endure unreasonable attrition or risk everything on blind attacks that feed metal if they fail. And this is where the problem with Lance plus Cornea came from forced ambushes and to lesser degree that's the problem with area cloaking as a whole.[/q]
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[q]So put Lances together with a cloaked front line and it literally forces an opponent to either endure unreasonable attrition or risk everything on blind attacks that feed metal if they fail. And this is where the problem with Lance plus Cornea came from forced ambushes and to lesser degree that's the problem with area cloaking as a whole.[/q]
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i think the "instant" damage of the lance weapon, compared to ANY other artillery is the root cause, especially when cloaked. to some degree also the accuracy.
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i think the "instant" damage of the lance weapon, compared to ANY other artillery is the root cause, especially when cloaked. to some degree also the accuracy.
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can we discuss options to change this aspect of lance? (again)
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can we discuss options to change this aspect of lance? (again)
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we
had
already:
timely
(
2sec?)
power-up
of
the
main
weapon,
with
having
fixed
target
spot,
visible
target
beam
via
2nd
weapon
with
no
real
damage.
this
also
would
cuase
declaoking
earlier.
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11 |
we
had
already:
timely
(
2sec?)
power-up
of
the
main
weapon,
with
having
fixed
target
spot,
visible
target
beam
via
2nd
weapon
with
no
real
damage.
this
also
would
cause
declaoking
earlier.
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12 |
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other thoughts?
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other thoughts?
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