1 |
Yet another example of a match which wasn't at all stalemated yet being cancelled by Starlight. Sad that we can't play out high-metal maps with units because Starlight is so ridiculously underpriced. (I find it unfun even when it's our SL.)
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1 |
Yet another example of a match which wasn't at all stalemated yet being cancelled by Starlight. Sad that we can't play out high-metal maps with units because Starlight is so ridiculously underpriced. (I find it unfun even when it's our SL.)
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2 |
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2 |
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|
3 |
(It's well possible that west could have won with units if it wasn't for starlight, but that would have been more interesting.)
|
3 |
(It's well possible that west could have won with units if it wasn't for starlight, but that would have been more interesting.)
|
4 |
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4 |
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5 |
Rough
proposal:
SL
cost
should
be
equal
to
the
metal
hypothetically
produced
in
10
min
by
a
team
having
half
the
mexes,
a
fully
connected
grid,
and
an
[url=https://zero-k.
info/mediawiki/Overdrive#General_Investment_Payback_Time]overdrive
E/M
ratio
of
15
(
orange-red
grid)
[/url].
(
This
would
make
the
cost
of
SL
dependent
on
the
map
and
on
player
count.
)
|
5 |
Rough
proposal:
SL
cost
should
be
equal
to
the
metal
hypothetically
produced
in
10
min
by
a
team
having
half
the
mexes,
a
fully
connected
grid,
and
an
[url=https://zero-k.
info/mediawiki/Overdrive#General_Investment_Payback_Time]overdrive
E/M
ratio
of
15
(
orange-red
grid)
[/url].
(
This
would
make
the
cost
of
SL
dependent
on
the
map
and
on
player
count,
which
is
justifiable
by
the
fact
that
SL
can
kill
any
amount
of
units,
which
makes
its
utility
scale
with
map
richness.
)
|