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B1622689 29 on Starwatcher 0.9 (Multiplayer)

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Date Editor Before After
5/3/2023 2:41:35 PMDErankdunno before revert after revert
Before After
1 I understand SL is a game-ender by design. What I'm saying is that the cost of a game-ender should scale with map richness and ( slightly) player count in the above way. The reference point of a game-ender is not a particular combat unit ( since it defeats any amount of combat units) , but the game as a whole in some sense. 1 I understand SL is a game-ender* by design. What I'm saying is that the cost of a game-ender should scale with map richness and ( slightly) player count in the above way. The reference point of a game-ender is not a particular combat unit ( since it defeats any amount of combat units) , but the game as a whole in some sense.
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3 * On maps large enough to build it well out of silo range (which many players think should be used more often for large teams instead of the 12x12 maps).