1 |
I
understand
SL
is
a
game-ender
by
design.
What
I'm
saying
is
that
the
cost
of
a
game-ender
should
scale
with
map
richness
and
(
slightly)
player
count
in
the
above
way.
The
reference
point
of
a
game-ender
is
not
a
particular
combat
unit
(
since
it
defeats
any
amount
of
combat
units)
,
but
the
game
as
a
whole
in
some
sense.
|
1 |
I
understand
SL
is
a
game-ender*
by
design.
What
I'm
saying
is
that
the
cost
of
a
game-ender
should
scale
with
map
richness
and
(
slightly)
player
count
in
the
above
way.
The
reference
point
of
a
game-ender
is
not
a
particular
combat
unit
(
since
it
defeats
any
amount
of
combat
units)
,
but
the
game
as
a
whole
in
some
sense.
|