Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Impaler thread

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/10/2023 8:58:40 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I haven't seen any terrible Impaler games recently, but replays would be good. 1 I haven't seen any terrible Impaler games recently, but replays would be good.
2 \n 2 \n
3 The design of Impaler does have a few issues. It's end state seems to imply that everyone's units should be moving around all the time, but that would be annoying. Yet it seems like a dedicated structure artillery would have to create this incentive. 3 The design of Impaler does have a few issues. It's end state seems to imply that everyone's units should be moving around all the time, but that would be annoying. Yet it seems like a dedicated structure artillery would have to create this incentive.
4 \n
5 I'm not a fan of Impaler standing still to fire as it has quite a long reload time. Things should stop to fire for about as long as their reload times because otherwise you get stutter-step micro, not units actually stopping while in combat. Also the weapon looks fairly separate from the wheels, so it would be a hard sell visually.