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            [img]http://zero-k.info/img/news/3345.png[/img]
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                    1 | 
                    
                        
            [img]http://zero-k.info/img/news/3345.png[/img]
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                    | 2 | 
                    
                        
            The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch.
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                    2 | 
                    
                        
            The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch.
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            The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack.
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                    4 | 
                    
                        
            The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack.
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                    | 7 | 
                    
                        
            = Balance =
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                    7 | 
                    
                        
            = Balance =
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                    | 8 | 
                    
                        
            [b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher.
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                    8 | 
                    
                        
            [b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher.
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                    | 9 | 
                    
                        
             * Speed 117 -> 108
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                    9 | 
                    
                        
             * Speed 117 -> 108
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                    | 10 | 
                    
                        
            \n
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                    10 | 
                    
                        
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                    | 11 | 
                    
                        
            [b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius.
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                    11 | 
                    
                        
            [b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius.
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                    | 12 | 
                    
                        
             * Speed 57 -> 54
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                    12 | 
                    
                        
             * Speed 57 -> 54
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                    | 13 | 
                    
                        
             * Decloak range 180 -> 210
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                    13 | 
                    
                        
             * Decloak range 180 -> 210
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                    | 14 | 
                    
                        
             * Cloaker radius 360 -> 350
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                    14 | 
                    
                        
             * Cloaker radius 360 -> 350
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                    | 15 | 
                    
                        
            \n
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                    15 | 
                    
                        
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                    | 16 | 
                    
                        
            [b]Lance[/b] is less effective when set to fire at will.
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                    16 | 
                    
                        
            [b]Lance[/b] is less effective when set to fire at will.
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                    | 17 | 
                    
                        
             * Reload time 20s -> 23s
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                    17 | 
                    
                        
             * Reload time 20s -> 23s
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                    | 18 | 
                    
                        
            \n
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                    18 | 
                    
                        
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            [b]Scallop [/b]is still the slowest riot but is a bit tankier than average.
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                    19 | 
                    
                        
            [b]Scallop [/b]is still the slowest riot but is a bit tankier than average.
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                    | 20 | 
                    
                        
             * Health 1100 -> 1200
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                    20 | 
                    
                        
             * Health 1100 -> 1200
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                    | 21 | 
                    
                        
             * Speed 48 -> 51
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                    21 | 
                    
                        
             * Speed 48 -> 51
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                    | 22 | 
                    
                        
            \n
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                    22 | 
                    
                        
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                    | 23 | 
                    
                        
            [b]Emissary [/b]can afford to be fast since it takes so long to pack up.
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                    23 | 
                    
                        
            [b]Emissary [/b]can afford to be fast since it takes so long to pack up.
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                    | 24 | 
                    
                        
             * Speed 60 -> 63
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                    24 | 
                    
                        
             * Speed 60 -> 63
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                    | 25 | 
                    
                        
             * Range 1120 -> 1150
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                    25 | 
                    
                        
             * Range 1120 -> 1150
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                    | 26 | 
                    
                        
            \n
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                    | 27 | 
                    
                        
            [b]Blastwing [/b]takes less time to deal its damage and deals slightly more.
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                    27 | 
                    
                        
            [b]Blastwing [/b]takes less time to deal its damage and deals slightly more.
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                    | 28 | 
                    
                        
             * AoE 128 -> 144
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                    28 | 
                    
                        
             * AoE 128 -> 144
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                    | 29 | 
                    
                        
             * Fire DPS 25 -> 32
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                    29 | 
                    
                        
             * Fire DPS 25 -> 32
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                    | 30 | 
                    
                        
             * Fire linger 25s -> 20s
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                    30 | 
                    
                        
             * Fire linger 25s -> 20s
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                    | 31 | 
                    
                        
            \n
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                    | 32 | 
                    
                        
            [b]Gnat [/b]needs more health to survive long enough to stun the juiciest target.
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                    32 | 
                    
                        
            [b]Gnat [/b]needs more health to survive long enough to stun the juiciest target.
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                    | 33 | 
                    
                        
             * Cost 90 -> 85
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                    33 | 
                    
                        
             * Cost 90 -> 85
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                    | 34 | 
                    
                        
             * Health 370 -> 440
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                    34 | 
                    
                        
             * Health 370 -> 440
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                    | 35 | 
                    
                        
            \n
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                    | 36 | 
                    
                        
            [b]Revenant [/b]can be brought back now that commanders are more resilient.
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                    36 | 
                    
                        
            [b]Revenant [/b]can be brought back now that commanders are more resilient.
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                    | 37 | 
                    
                        
             * Health 3600 -> 4200
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                    37 | 
                    
                        
             * Health 3600 -> 4200
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                    | 38 | 
                    
                        
             * Missiles 8 -> 9
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                    38 | 
                    
                        
             * Missiles 8 -> 9
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                    | 39 | 
                    
                        
             * Reduced missile wobble by 6.7%
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                    39 | 
                    
                        
             * Reduced missile wobble by 6.7%
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                    | 40 | 
                    
                        
            \n
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                    | 41 | 
                    
                        
            [b]Stardust[/b] has a small buff to its damage output but might still need a larger change later.
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                    41 | 
                    
                        
            [b]Stardust[/b] has a small buff to its damage output but might still need a larger change later.
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                    | 42 | 
                    
                        
             * Heat per shot 3.8 -> 3.5
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                    42 | 
                    
                        
             * Heat per shot 3.8 -> 3.5
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                    | 43 | 
                    
                        
            \n
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                    43 | 
                    
                        
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                    | 44 | 
                    
                        
            [b]Lucifer [/b]can see as far as it can shoot (thanks Majo).
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                    44 | 
                    
                        
            [b]Lucifer [/b]can see as far as it can shoot (thanks Majo).
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                    | 45 | 
                    
                        
             * Sight range 780 -> 1280
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             * Sight range 780 -> 1280
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                    | 46 | 
                    
                        
            \n
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                    | 47 | 
                    
                        
            = Game Features =
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                    47 | 
                    
                        
            = Game Features =
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                    | 48 | 
                    
                        
             * Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane).
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                    48 | 
                    
                        
             * Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane).
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                    | 49 | 
                    
                        
             * Added a new Superintendent music track.
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                    49 | 
                    
                        
             * Added a new Superintendent music track.
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                    | 50 | 
                    
                        
             * Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'.
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                    50 | 
                    
                        
             * Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'.
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                    | 51 | 
                    
                        
             * Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander.
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                    51 | 
                    
                        
             * Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander.
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                    | 52 | 
                    
                        
             * Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'.
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                    52 | 
                    
                        
             * Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'.
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                    | 53 | 
                    
                        
             * Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'.
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                    53 | 
                    
                        
             * Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'.
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                    | 54 | 
                    
                        
             * Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful.
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                    54 | 
                    
                        
             * Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful.
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                    | 55 | 
                    
                        
             * Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory.
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                    55 | 
                    
                        
             * Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory.
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                    | 56 | 
                    
                        
             * Singularity Reactor size now fluctuates.
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                    56 | 
                    
                        
             * Singularity Reactor size now fluctuates.
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                    | 57 | 
                    
                        
             * Impaler fire sound is slightly fainter and only five can play at once.
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                    57 | 
                    
                        
             * Impaler fire sound is slightly fainter and only five can play at once.
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                    | 58 | 
                    
                        
             * Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive.
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                    58 | 
                    
                        
             * Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive.
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                    59 | 
                    
                        
             * Moved projectile retarget configuration into its own file to aid modding. See [url=https://github.com/ZeroK-RTS/Zero-K/commit/45cf10934dd700aaf2a180003022792309d157a3]here[/url] (thanks Mach56).
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                    | 59 | 
                    
                        
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                    60 | 
                    
                        
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                    | 60 | 
                    
                        
            = Lobby Features =
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                    61 | 
                    
                        
            = Lobby Features =
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                    | 61 | 
                    
                        
             * Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'.
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                    62 | 
                    
                        
             * Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'.
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                    | 62 | 
                    
                        
             * Chat from any lobby you are in is sent ingame if the lobby is not running.
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                    63 | 
                    
                        
             * Chat from any lobby you are in is sent ingame if the lobby is not running.
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                    | 63 | 
                    
                        
             * Added a new Superintendent track that plays when the lobby opens.
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                    64 | 
                    
                        
             * Added a new Superintendent track that plays when the lobby opens.
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                    | 64 | 
                    
                        
             * Mention Imp burrow in the tips for the Imp campaign mission.
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                    65 | 
                    
                        
             * Mention Imp burrow in the tips for the Imp campaign mission.
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                    | 65 | 
                    
                        
             * Added a game option to override the names of teams for tournaments.
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                    66 | 
                    
                        
             * Added a game option to override the names of teams for tournaments.
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                    | 66 | 
                    
                        
             * Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options.
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                    67 | 
                    
                        
             * Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options.
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                    | 67 | 
                    
                        
            \n
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                    68 | 
                    
                        
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                    | 68 | 
                    
                        
            = Fixes =
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                    69 | 
                    
                        
            = Fixes =
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                    | 69 | 
                    
                        
             * Preselection highlight (when hovering over units) now highlights units correctly in edge cases.
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                    70 | 
                    
                        
             * Preselection highlight (when hovering over units) now highlights units correctly in edge cases.
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                    | 70 | 
                    
                        
             * Fixed the player count in the battle lobby status box updating slowly.
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                    71 | 
                    
                        
             * Fixed the player count in the battle lobby status box updating slowly.
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                    | 71 | 
                    
                        
             * Fixed units set to avoid radar wobble not firing at identified structure dots that left radar.
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                    72 | 
                    
                        
             * Fixed units set to avoid radar wobble not firing at identified structure dots that left radar.
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                    | 72 | 
                    
                        
             * Fixed Advanced Geo aim point (thanks dyth68).
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                    73 | 
                    
                        
             * Fixed Advanced Geo aim point (thanks dyth68).
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                    | 73 | 
                    
                        
             * Fixed Mariner special build icon size.
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                    74 | 
                    
                        
             * Fixed Mariner special build icon size.
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                    | 74 | 
                    
                        
             * Healthbars and Build ETA now draw in front of unit outlines.
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                    75 | 
                    
                        
             * Healthbars and Build ETA now draw in front of unit outlines.
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                    | 75 | 
                    
                        
             * Fixed an error that could occur when destroying all the units of the losing team.
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                    76 | 
                    
                        
             * Fixed an error that could occur when destroying all the units of the losing team.
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                    | 76 | 
                    
                        
             * Phoenix gibs no longer include a near-complete copy of its fuselage.
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                    77 | 
                    
                        
             * Phoenix gibs no longer include a near-complete copy of its fuselage.
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                    | 77 | 
                    
                        
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