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Recurring 1v1 Event

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Date Editor Before After
6/22/2023 10:25:05 AMAUrankAdminGoogleFrog before revert after revert
6/22/2023 10:24:21 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 The first fight club ran quite well. I put the sheet I used to keep track of it here: https://docs.google.com/spreadsheets/d/1D0ZeNK_rA5ZBYVA1SeJ5PPgTAcHZfEU_iWztQwPp-gk/edit?usp=sharing 1 The first fight club ran quite well. I put the sheet I used to keep track of it here: https://docs.google.com/spreadsheets/d/1D0ZeNK_rA5ZBYVA1SeJ5PPgTAcHZfEU_iWztQwPp-gk/edit?usp=sharing
2 \n 2 \n
3 The replays can be found by searching FC. 3 The replays can be found by searching FC.
4 \n 4 \n
5 We played 32 games over the two hours (33 if you count @Kingstad's foray into the matchmaker). We started with nine players, four joined mid way through, and five left early at various points. The player count was always at least nine, but sometimes it peaked into a fifth room. The rate of joining and leaving could make for some weird edge cases for an automated system. Manually I think I could run 8-10 rooms with practise. 5 We played 32 games over the two hours (33 if you count @Kingstad's foray into the matchmaker). We started with nine players, four joined mid way through, and five left early at various points. The player count was always at least nine, but sometimes it peaked into a fifth room. The rate of joining and leaving could make for some weird edge cases for an automated system. Manually I think I could run 8-10 rooms with practise.
6 \n 6 \n
7 It is a lot like a matchmaker. I think the shape of the decision space is important though. With MM you have to keep clicking the button, the way I ran FC you were either in or not, and if you were in I put you in games as they came up. There is also the way that the winners stay on and fight the next challenger. I'd like to know what people thought of that as it was hard to judge that aspect of it while running things. A FC-style system could perhaps be approximated with something like the current MM. The rules could be something like: 7 It is a lot like a matchmaker. I think the shape of the decision space is important though. With MM you have to keep clicking the button, the way I ran FC you were either in or not, and if you were in I put you in games as they came up. There is also the way that the winners stay on and fight the next challenger. I'd like to know what people thought of that as it was hard to judge that aspect of it while running things. A FC-style system could perhaps be approximated with something like the current MM. The rules could be something like:
8 * There is a queue of players. 8 * There is a queue of players.
9 * If there are at least three players in queue, make a game with the first two. 9 * If there are at least three players in queue, make a game with the first two.
10 * When a game ends, the winner goes to the start of the queue and the loser to the back. 10 * When a game ends, the winner goes to the start of the queue and the loser to the back.
11 Trouble ensues when multiple people join or leave at the same time though. Or when they end up in the queue but meant to leave in a minute. 11 Trouble ensues when multiple people join or leave at the same time though. Or when they end up in the queue but meant to leave in a minute.
12 \n 12 \n
13 Also, I invented sudden death 20 minutes before the end. This emptied the queue to make a few final games. I sort of implemented a pyramid scheme too, as rANDY and MSPR played a game after previously winning two king of the hill battles. 13 Also, I invented sudden death 20 minutes before the end. This emptied the queue to make a few final games. I sort of implemented a pyramid scheme too, as rANDY and MSPR played a game after previously winning two king of the hill battles.
14 \n 14 \n
15 Anyway, what sounds like a good time to run this? Mondays and Thursdays same time (starting next week)? It depends a lot on how often we would get decent numbers, which I think would be seven players. More players reduces wait times and creates more match diversity. 15 Anyway, what sounds like a good time to run this? Mondays and Thursdays same time (starting next week)? It depends a lot on how often we would get decent numbers, which I think would be seven players. More players reduces wait times and creates more match diversity.
16 \n 16 \n
17 If enough people show up at at the right time it could just run though? Having the #fc channel just contain those interested was pretty useful, perhaps we need a way to kick from channels. 17 If enough people say they will show up on any given day then maybe it could run? Having the #fc channel just contain those interested was pretty useful, perhaps we need a way to kick from channels.