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Super weaponized commanders?

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Date Editor Before After
6/23/2023 12:54:01 PMNOrankskuggmodzer0 before revert after revert
Before After
1 If you need some OP modules, I know how to make 'em. If thats all that stopping you. :D (Well, I wouldn't make good icon pictures or anything.) Potentially it could be time to dust off the old modules that increased damage by 40%, or this and that major one-off thing. Also FW has an unlimited supply of madness to draw upon. 1 If you need some OP modules, I know how to make 'em. If thats all that stopping you. :D (Well, I wouldn't make good icon pictures or anything.) Potentially it could be time to dust off the old modules that increased damage by 40%, or this and that major one-off thing. Also FW has an unlimited supply of madness to draw upon.
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3 I believe there was something in the code where level 5 was the highest level that was recognized as distinct. Might want to revise that a bit so that real OP has a meaningful minimum time requirement. If I'm free to just throw ideas all over... might also want to have a steady-rate boost applied per level, specific to class. 3 I believe there was something in the code where level 5 was the highest level that was recognized as distinct. Might want to revise that a bit so that real OP has a meaningful minimum time requirement. If I'm free to just throw ideas all over... might also want to have a steady-rate boost applied per level, specific to class.
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5 So yeah, no changes from the current state up to maybe level 5, then start down the time-throttled road to madness. Sounds great to me! 5 So yeah, no changes from the current state up to maybe level 5, then start down the time-throttled road to madness. Sounds great to me!
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7 (I could even throw a PR or two your way, since I have been into this area before.)