1 |
@Sprung
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1 |
@Sprung
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2 |
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|
2 |
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3 |
The question was precise.
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3 |
The question was precise.
|
4 |
Do casual game ranks affect game balance or not, or does it only affect player rating?
|
4 |
Do casual game ranks affect game balance or not, or does it only affect player rating?
|
5 |
Because
if
it
didn't
affect
the
history
of
the
highest
rank
previously
earned
by
the
player,
there
would
be
the
risk
of
just
making
a
statistical
calculation
immediately
without
considering
that
players
like
@slaab
or
@kitty116065,
who
have
lost
the
purple
rank,
are
no
less
strong
than
before
they
had
it.
On
the
contrary.
|
5 |
Because
if
it
didn't
affect
the
history
of
the
highest
rank
previously
earned
by
the
player,
there
would
be
the
risk
of
just
making
a
statistical
calculation
immediately
without
considering
that
players
like
@Slaab
or
@Kitty116065,
who
have
lost
the
purple
rank,
are
no
less
strong
than
before
they
had
it.
On
the
contrary.
|
6 |
\n
|
6 |
\n
|
7 |
@GoogleFrog
|
7 |
@GoogleFrog
|
8 |
\n
|
8 |
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|
9 |
Usually people are habits, they don't like change.
|
9 |
Usually people are habits, they don't like change.
|
10 |
Even if they can be game-enhancing.
|
10 |
Even if they can be game-enhancing.
|
11 |
Without wanting to impose anything on anyone, I propose to encourage the game in 8vs8 rooms through a different elo prize.
|
11 |
Without wanting to impose anything on anyone, I propose to encourage the game in 8vs8 rooms through a different elo prize.
|
12 |
In the wellcome team room with 16 vs 16, precisely because the contribution of the individual player is almost always not decisive for the final victory, I would propose a halved or zero prize compared to the 8vs8 rooms. This would encourage players to move to the best performing rooms, which would still be accessible to everyone, even beginners
|
12 |
In the wellcome team room with 16 vs 16, precisely because the contribution of the individual player is almost always not decisive for the final victory, I would propose a halved or zero prize compared to the 8vs8 rooms. This would encourage players to move to the best performing rooms, which would still be accessible to everyone, even beginners
|