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Ranks, Small teams etc.

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Date Editor Before After
7/1/2023 3:09:40 PMUSrankmanero before revert after revert
Before After
1 @Sprung 1 @Sprung
2 \n 2 \n
3 The question was precise. 3 The question was precise.
4 Do casual game ranks affect game balance or not, or does it only affect player rating? 4 Do casual game ranks affect game balance or not, or does it only affect player rating?
5 Because if it didn't affect the history of the highest rank previously earned by the player, there would be the risk of just making a statistical calculation immediately without considering that players like @slaab or @kitty116065, who have lost the purple rank, are no less strong than before they had it. On the contrary. 5 Because if it didn't affect the history of the highest rank previously earned by the player, there would be the risk of just making a statistical calculation immediately without considering that players like @Slaab or @Kitty116065, who have lost the purple rank, are no less strong than before they had it. On the contrary.
6 \n 6 \n
7 @GoogleFrog 7 @GoogleFrog
8 \n 8 \n
9 Usually people are habits, they don't like change. 9 Usually people are habits, they don't like change.
10 Even if they can be game-enhancing. 10 Even if they can be game-enhancing.
11 Without wanting to impose anything on anyone, I propose to encourage the game in 8vs8 rooms through a different elo prize. 11 Without wanting to impose anything on anyone, I propose to encourage the game in 8vs8 rooms through a different elo prize.
12 In the wellcome team room with 16 vs 16, precisely because the contribution of the individual player is almost always not decisive for the final victory, I would propose a halved or zero prize compared to the 8vs8 rooms. This would encourage players to move to the best performing rooms, which would still be accessible to everyone, even beginners 12 In the wellcome team room with 16 vs 16, precisely because the contribution of the individual player is almost always not decisive for the final victory, I would propose a halved or zero prize compared to the 8vs8 rooms. This would encourage players to move to the best performing rooms, which would still be accessible to everyone, even beginners