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Game mode Skugg Supercomm Mod

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Date Editor Before After
7/5/2023 11:36:01 PMNOrankskuggmodzer0 before revert after revert
7/5/2023 11:35:07 PMNOrankskuggmodzer0 before revert after revert
Before After
1 This is an exploration of comms for which high-level upgrades are limited more by time than metal. If this behavior starts to have a meaningful effect far enough into the game, then comms can both be balanced and sane, and also imbalanced and OP, depending on how long the game has run. Mod is grew out from: [url=http://zero-k. info/Forum/Post/259346#259346]Super weaponized commanders?[/url] 1 This is an exploration of comms for which high-level upgrades are limited more by time than metal. If this behavior starts to have a meaningful effect far enough into the game, then comms can both be balanced and sane, and also imbalanced and OP, depending on how long the game has run. Mod grew out from: [url=http://zero-k. info/Forum/Post/259346#259346]Super weaponized commanders?[/url]
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3 As of this writing, the changes start to have an effect at the level 6->7 upgrade. The plan is for it to get serious at the 12->13 upgrade and beyond. 3 As of this writing, the changes start to have an effect at the level 6->7 upgrade. The plan is for it to get serious at the 12->13 upgrade and beyond.
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5 Freed from the constraints of game balance, SUPERCOMM is a mad mix of OP capabilities, here to end the game! 5 Freed from the constraints of game balance, SUPERCOMM is a mad mix of OP capabilities, here to end the game!