1 |
In
part
you
are
suggesting
higher
caps
on
statics.
We
already
tried
that
for
range
and
the
results
were
degenerate.
Weapons
shouldn't
be
able
to
go
too
far
beyond
their
range,
as
that
gives
us
things
like
Rogue-range
beam
laser,
which
simply
deletes
skirmishers.
|
1 |
In
part
you
are
suggesting
higher
caps
on
statistics.
We
already
tried
that
for
range
and
the
results
were
degenerate.
Weapons
shouldn't
be
able
to
go
too
far
beyond
their
range,
as
that
gives
us
things
like
Rogue-range
beam
laser,
which
simply
deletes
skirmishers.
|
3 |
Also, commanders are not going to be as efficient as Scorcher. This is because units get less efficient along any single attribute as they become more expensive, compare the damage output of Paladin to some combination of Knight and Lance. It has to be this way because attributes make each other more valuable. Eg a bit of extra damage is more useful if the unit already has high range/health/speed. So modules are going to be poor value individually simply because they don't behave individually.
|
3 |
Also, commanders are not going to be as efficient as Scorcher. This is because units get less efficient along any single attribute as they become more expensive, compare the damage output of Paladin to some combination of Knight and Lance. It has to be this way because attributes make each other more valuable. Eg a bit of extra damage is more useful if the unit already has high range/health/speed. So modules are going to be poor value individually simply because they don't behave individually.
|