Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Game says caretaker is most efficient - what about plates?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/20/2023 7:17:52 AMGBranksylph before revert after revert
7/20/2023 7:17:08 AMGBranksylph before revert after revert
7/20/2023 7:16:57 AMGBranksylph before revert after revert
7/20/2023 7:16:09 AMGBranksylph before revert after revert
7/20/2023 7:15:40 AMGBranksylph before revert after revert
Before After
1 I understand those pros and cons, thanks for clarifying though. x 1 I understand those pros and cons, thanks for clarifying though. x
2 I'm taking your reply as a suggestion that I'm right in my assumptions about this, which helps me lots. 2 I'm taking your reply as a suggestion that I'm right in my assumptions about this, which helps me lots.
3 \n 3 \n
4 My query/issue, though, is why the game keeps telling new players that nano towers are 'THE most EFFICIENT' way of adding buildpower to forces... Much more than once! 4 My query/issue, though, is why the game keeps telling new players that nano towers are 'THE most EFFICIENT' way of adding buildpower to forces... Much more than once!
5 When, in fact, they are not. Plates are clearly more efficient. 5 When, in fact, they are not. Plates are clearly more efficient.
6 \n 6 \n
7 Yes, towers can be much more versatile, I get that 7 Yes, towers can be much more versatile, I get that
8 - (even though there are edge-cases where plates can offer an advantage beyond buildpower/cost - like if I have an expensive unit nearly finished, but need a constructor right NOW to reclaim or something). Generally speaking, there are more edge-cases where towers are going to be more versatile. 8 - (even though there are edge-cases where plates can offer an advantage beyond buildpower/cost - like if I have an expensive unit nearly finished, but need a constructor right NOW to reclaim or something). Generally speaking, there are more edge-cases where towers are going to be more versatile.
9 \n 9 \n
10 But then, if we're talking versatility: 10 But then, if we're talking versatility:
11 So are constructors. 11 So are constructors.
12 So are new factory types. 12 So are new factory types.
13 \n 13 \n
14 But the tooltips keep saying that caretakers (nanotower) are THE most efficient way of adding buildpower. 14 But the tooltips keep saying that caretakers (nanotower) are THE most efficient way of adding buildpower.
15 Not the most versatile. 15 Not the most versatile.
16 Not the "general best".... 16 Not the "general best"....
17 "The MOST efficient" (at 10 buildpower for 180) 17 "The MOST efficient" (at 10 buildpower for 180)
18 \n 18 \n
19 I think it's a really confusing thing to keep telling a new player, when the tooltips clearly display the costs of a 10-buildpower plate at 150, and a 1-buildpower tower at 180. 19 I think it's a really confusing thing to keep telling a new player, when the tooltips clearly display the costs of a 10-buildpower plate at 150, and a 10-buildpower tower at 180.
20 I generally thought I must be missing an important resource or downside after the game kept telling me this. 20 I generally thought I must be missing an important resource or downside after the game kept telling me this.
21 Is it, perhaps, because the campaign/tooltips were made before plates were 'added' to the game? (Just my guess!) 21 Is it, perhaps, because the campaign/tooltips were made before plates were 'added' to the game? (Just my guess!)
22 \n 22 \n
23 (Also, thanks for the welcome! This looks like a lovely game to get playing! I love my strat games!) 23 (Also, thanks for the welcome! This looks like a lovely game to get playing! I love my strat games!)