1 |
I understand those pros and cons, thanks for clarifying though. x
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1 |
I understand those pros and cons, thanks for clarifying though. x
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2 |
I'm taking your reply as a suggestion that I'm right in my assumptions about this, which helps me lots.
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2 |
I'm taking your reply as a suggestion that I'm right in my assumptions about this, which helps me lots.
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3 |
\n
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3 |
\n
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4 |
My query/issue, though, is why the game keeps telling new players that nano towers are 'THE most EFFICIENT' way of adding buildpower to forces... Much more than once!
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4 |
My query/issue, though, is why the game keeps telling new players that nano towers are 'THE most EFFICIENT' way of adding buildpower to forces... Much more than once!
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5 |
When, in fact, they are not. Plates are clearly more efficient.
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5 |
When, in fact, they are not. Plates are clearly more efficient.
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6 |
\n
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6 |
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7 |
Yes, towers can be much more versatile, I get that
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7 |
Yes, towers can be much more versatile, I get that
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8 |
- (even though there are edge-cases where plates can offer an advantage beyond buildpower/cost - like if I have an expensive unit nearly finished, but need a constructor right NOW to reclaim or something). Generally speaking, there are more edge-cases where towers are going to be more versatile.
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8 |
- (even though there are edge-cases where plates can offer an advantage beyond buildpower/cost - like if I have an expensive unit nearly finished, but need a constructor right NOW to reclaim or something). Generally speaking, there are more edge-cases where towers are going to be more versatile.
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9 |
\n
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9 |
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10 |
But then, if we're talking versatility:
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10 |
But then, if we're talking versatility:
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11 |
So are constructors.
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11 |
So are constructors.
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12 |
So are new factory types.
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12 |
So are new factory types.
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13 |
\n
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13 |
\n
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14 |
But the tooltips keep saying that caretakers (nanotower) are THE most efficient way of adding buildpower.
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14 |
But the tooltips keep saying that caretakers (nanotower) are THE most efficient way of adding buildpower.
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15 |
Not the most versatile.
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15 |
Not the most versatile.
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16 |
Not the "general best"....
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16 |
Not the "general best"....
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17 |
"The MOST efficient" (at 10 buildpower for 180)
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17 |
"The MOST efficient" (at 10 buildpower for 180)
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18 |
\n
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18 |
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19 |
I
think
it's
a
really
confusing
thing
to
keep
telling
a
new
player,
when
the
tooltips
clearly
display
the
costs
of
a
10-buildpower
plate
at
150,
and
a
1-buildpower
tower
at
180.
|
19 |
I
think
it's
a
really
confusing
thing
to
keep
telling
a
new
player,
when
the
tooltips
clearly
display
the
costs
of
a
10-buildpower
plate
at
150,
and
a
10-buildpower
tower
at
180.
|
20 |
I generally thought I must be missing an important resource or downside after the game kept telling me this.
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20 |
I generally thought I must be missing an important resource or downside after the game kept telling me this.
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21 |
Is it, perhaps, because the campaign/tooltips were made before plates were 'added' to the game? (Just my guess!)
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21 |
Is it, perhaps, because the campaign/tooltips were made before plates were 'added' to the game? (Just my guess!)
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22 |
\n
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22 |
\n
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23 |
(Also, thanks for the welcome! This looks like a lovely game to get playing! I love my strat games!)
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23 |
(Also, thanks for the welcome! This looks like a lovely game to get playing! I love my strat games!)
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