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Game says caretaker is most efficient - what about plates?

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Date Editor Before After
7/20/2023 8:07:54 AMAUrankAdminAquanim before revert after revert
7/20/2023 8:07:47 AMAUrankAdminAquanim before revert after revert
7/20/2023 8:06:58 AMAUrankAdminAquanim before revert after revert
7/20/2023 8:03:18 AMAUrankAdminAquanim before revert after revert
7/20/2023 8:02:53 AMAUrankAdminAquanim before revert after revert
7/20/2023 8:02:42 AMAUrankAdminAquanim before revert after revert
Before After
1 The campaign does predate factory plates. 1 The campaign does predate factory plates.
2 \n 2 \n
3 That being said, factory plates have the serious limitation that they can *only* apply buildpower to the unit on their plate. Even if we ignore the applications of buildpower other than making new units, a factory plate is not helpful at all in the (not uncommon) case that you need a particular expensive unit quickly - and in general it is preferable to have units actually complete and active rather than a bunch of half-complete nanoframes on plates. 3 That being said, factory plates have the serious limitation that they can *only* apply buildpower to the unit on their plate. Even if we ignore the applications of buildpower other than making new units, a factory plate is not helpful at all in the (not uncommon) case that you need a particular expensive unit quickly - and in general it is preferable to have units actually complete and active rather than a bunch of half-complete nanoframes on plates.
4 \n 4 \n
5 For that reason, while the precise verbiage in the campaign hints might need an update, I would be reluctant to update it to give a *strong* endorsement of factory plates over caretakers. 5 For that reason, while the precise verbiage in the campaign hints might need an update, I would be reluctant to update it to give a *strong* endorsement of factory plates over caretakers.
6 \n 6 \n
7 In practice, most experienced players use factory plates for a few specific reasons, and would use caretakers or mobile constructors otherwise: 7 In practice, most experienced players use factory plates for a few specific reasons, and would use caretakers or mobile constructors otherwise:
8 \n
9 * To get access to a factory they do not already have. 8 * To get access to a factory they do not already have.
10 * To be able to build a few cheap units as needed without cancelling the expensive unit partially complete on their main factory. 9 * To be able to build a few cheap units as needed without cancelling the expensive unit partially complete on their main factory.
11 * To build many cheap units quickly, since the time required for units to move away from the factory limits the output of a single factory in this case. 10 * To build many cheap units quickly, since the time required for units to move away from the factory limits the output of a single factory in this case.
12 \n
13 Only in the last (and rarest) case would more than one plate of a given type be required. 11 Only in the last (and rarest) case would more than one plate of a given type be required.