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Game says caretaker is most efficient - what about plates?

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Date Editor Before After
7/20/2023 12:19:56 PMGBranksylph before revert after revert
7/20/2023 12:19:39 PMGBranksylph before revert after revert
7/20/2023 12:17:36 PMGBranksylph before revert after revert
7/20/2023 12:16:47 PMGBranksylph before revert after revert
7/20/2023 12:16:39 PMGBranksylph before revert after revert
7/20/2023 12:14:52 PMGBranksylph before revert after revert
Before After
1 I have to admit, the only advantage that has been significant to me, so far, has been different rally points. 1 I have to admit, the only advantage that has been significant to me, so far, has been different rally points.
2 (But that alone is super-useful for a new player to be able to deposit 2 'armies' on different fronts.) 2 (But that alone is super-useful for a new player to be able to deposit 2 'armies' on different fronts.)
3 \n 3 \n
4 I know from experience in other RTS games, that sometimes in multiplayer only 1 'ball' of army matters (warcraft 3 was the worst RTS for this.) The raiding involved in 'resource' points' games (be it total annihilation, or dawn of war) tends to make splitting armies more crucial, though... I've yet to see how it applies to zero-k's multiplayer. 4 I know from experience in other RTS games, that sometimes in multiplayer only 1 'ball' of army matters (warcraft 3 was the worst RTS for this.) The raiding involved in 'resource' points' games (be it total annihilation, or dawn of war) tends to make splitting armies more crucial, though... I've yet to see how it applies to zero-k's multiplayer.
5 \n 5 \n
6 [quote]For that reason, while the precise verbiage in the campaign hints might need an update, I would be reluctant to update it to give a strong endorsement of factory plates over caretakers.[/quote] 6 [quote]For that reason, while the precise verbiage in the campaign hints might need an update, I would be reluctant to update it to give a strong endorsement of factory plates over caretakers.[/quote]
7 The problem is *totally* not the endorsement. It's the repeated assurances that nano towers are THE most efficient way of adding buildpower. 7 The problem is *totally* not the endorsement. It's the repeated assurances that nano towers are THE most efficient way of adding buildpower.
8 Even though I'm brand-new, I get that plates are limited in functionality. But when the game keeps telling you that they are not the most efficient, either, it's really confusing! 8 Even though I'm brand-new, I get that plates are limited in functionality. But when the game keeps telling you that they are not the most efficient, either, it's really confusing!
9 ( Also bear in mind - you don't even GET caretaker towers until later in the campaign, whereas you get plates from word go. When caretakers are introduced the game then makes sure to tell you more than once that they are more efficient. 9 ( Also bear in mind - you don't even GET caretaker towers until later in the campaign, whereas you get plates from word go. When caretakers are introduced the game then makes sure to tell you more than once that they are more efficient. )
10 \n 10 \n
11 Anyway, thanks for the replies, friendly community! I was honestly surprised that I 'guessed right' regarding build plates coming after the tooltips were written, but it explains a lot! 11 Anyway, thanks for the replies, friendly community! I was honestly surprised that I 'guessed right' regarding build plates coming after the tooltips were written, but it explains a lot!