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DRP needs to be addressed.

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Date Editor Before After
10/15/2023 10:14:20 AMRUrankgooseman before revert after revert
Before After
1 I sort of prefer nerfed superweapons. I think they are supposed to be stalemate breakers, but it's more interesting when they arent just an autowin button. Currently, they are not, except starlight. Unless the lobs are building 3 at the same time instead of just one. . . or a lob is controlling it. DRP does seem to be the weakest at the moment. Last game I played was 86 minutes, each side built a DRP and the game went on for over half an hour after that with neither being destroyed. I'd probably make starlight beam slower and DRP spin faster. 1 I sort of prefer nerfed superweapons. I think they are supposed to be stalemate breakers, but it's more interesting when they arent just an autowin button. Currently, they are not, except starlight. Unless the lobs are building 3 at the same time instead of just one. . . or a lob is controlling it. DRP does seem to be the weakest at the moment. Last game I played was 86 minutes, each side built a DRP and the game went on for over half an hour after that with neither being destroyed. I'd probably make starlight beam slower and DRP spin faster and zenith more expensive.
2 Conceptually, it might be beneficial for superweapons to evolve into something more interesting. They all have their quirks (terraforming, reclaimable asteroids, projectile effects), but they rarely come into play. Maybe I dont understand superweapons well enough, but I dont see that many practical differences between them. All of them are artillery that does a lot of damage. There are slight differences like aoe vs single target, burst, range, etc, but they are not very interesting. There isn't much consideration as to which super to build, especially now that it's either zenith because it's cheap or starlight because you can afford it. 2 Conceptually, it might be beneficial for superweapons to evolve into something more interesting. They all have their quirks (terraforming, reclaimable asteroids, projectile effects), but they rarely come into play. Maybe I dont understand superweapons well enough, but I dont see that many practical differences between them. All of them are artillery that does a lot of damage. There are slight differences like aoe vs single target, burst, range, etc, but they are not very interesting. There isn't much consideration as to which super to build, especially now that it's either zenith because it's cheap or starlight because you can afford it.