| 1 |
Small
Teams
room
was
just
a
constant
mess
of
juggling.
Looser
tolerances
means
less
juggling.
I
think
it
might've
gone
too
far
-
I'd
be
happy
with
Small
Teams
splitting
at
13
players
(
making
two
3v3ish
games
on
split)
and
a
functional
upper-limit
of
6v6.
Splitting
at
9
players
(
the
old
mechanism)
means
the
split
gives
you
the
bare
*minimum*
number
of
players
needed
to
start
playing
a
team
game.
.
.
.
but
then
what
happens
if
somebody
drops
out
of
one
of
those
games?
Well
then
you've
got
a
2v1,
below
the
minimum
limit
for
a
small
game,
so
you
have
to
juggle
*again*.
|
1 |
Small
Teams
room
was
just
a
constant
mess
of
juggling.
Looser
tolerances
means
less
juggling.
I
think
it
might've
gone
too
far
-
I'd
be
happy
with
Small
Teams
splitting
at
13
players
(
making
two
3v3ish
games
on
split)
and
a
functional
upper-limit
of
6v6.
Splitting
at
9
players
(
the
old
mechanism)
means
the
split
gives
you
a
game
with
the
bare
*minimum*
number
of
players
needed
to
start
playing
a
team
game.
.
.
.
but
then
what
happens
if
somebody
drops
out
of
one
of
those
games?
Well
then
you've
got
a
2v1,
below
the
minimum
limit
for
a
small
game,
so
you
have
to
juggle
*again*.
|