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Why was Medium Rooms Disabled?

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Date Editor Before After
5/17/2012 5:19:12 PMCArankPxtl before revert after revert
5/17/2012 5:18:43 PMCArankPxtl before revert after revert
Before After
1 Small Teams room was just a constant mess of juggling. Looser tolerances means less juggling. I think it might've gone too far - I'd be happy with Small Teams splitting at 13 players ( making two 3v3ish games on split) and a functional upper-limit of 6v6. Splitting at 9 players ( the old mechanism) means the split gives you the bare *minimum* number of players needed to start playing a team game. . . . but then what happens if somebody drops out of one of those games? Well then you've got a 2v1, below the minimum limit for a small game, so you have to juggle *again*. 1 Small Teams room was just a constant mess of juggling. Looser tolerances means less juggling. I think it might've gone too far - I'd be happy with Small Teams splitting at 13 players ( making two 3v3ish games on split) and a functional upper-limit of 6v6. Splitting at 9 players ( the old mechanism) means the split gives you a game with the bare *minimum* number of players needed to start playing a team game. . . . but then what happens if somebody drops out of one of those games? Well then you've got a 2v1, below the minimum limit for a small game, so you have to juggle *again*.
2 \n 2 \n
3 The 4v4 cap was just too unstable. 3 The 4v4 cap was just too unstable.