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B1769993 20 on Starwatcher 0.9 (Multiplayer)

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Date Editor Before After
12/2/2023 3:26:54 PMPTrankraaar before revert after revert
12/2/2023 3:26:38 PMPTrankraaar before revert after revert
Before After
1 My point is that nukes and the race-to-starlight prevented the ground battle from unfolding. The winning move was to play safer with less front line army, cede some ground if necessary and rush the superweapon faster...It very often is on everything but small maps! 1 My point is that nukes and the race-to-starlight prevented the ground battle from unfolding. The winning move was to play safer with less front line army, cede some ground if necessary and rush the superweapon faster...It very often is on everything but small maps!
2 \n 2 \n
3 [quote] 3 [quote]
4 1. Well, thats the thing with being frontplayer in clusterfucks. Even if you win it does feel pretty unrewarding. Most of the time you are just part of a big meat-grinder, to the point where it is better to stand around and do nothing than to push and get eaten. Meanwhile someone that sits at the back making nuke may literally watch some yt-videos at the same time, then does 2 clicks and win the game. Solution: don´t play clusterfuck or don`t play front in the first place. 4 1. Well, thats the thing with being frontplayer in clusterfucks. Even if you win it does feel pretty unrewarding. Most of the time you are just part of a big meat-grinder, to the point where it is better to stand around and do nothing than to push and get eaten. Meanwhile someone that sits at the back making nuke may literally watch some yt-videos at the same time, then does 2 clicks and win the game. Solution: don´t play clusterfuck or don`t play front in the first place.
5 [/quote] 5 [/quote]
6 \n 6 \n
7 It's annoying to realize the futility of trying to hold the front with an army when being pounded by a pair of berthas built in the back of the base by one of the lowest ranks on the enemy side (and when they're on your team, either they don't get built or get built too close to the front and killed). 7 It's annoying to realize the futility of trying to hold the front with an army when being pounded by a pair of berthas built in the back of the base by one of the lowest ranks on the enemy side (and when they're on your team, either they don't get built or get built too close to the front and killed).
8 \n 8 \n
9 Here's some suggestions to incentivize trying to close the games with armies more often rather than long range superweapons. 9 Here's some suggestions to incentivize trying to close the games with armies more often rather than long range superweapons.
10 \n 10 \n
11 --- the simple one goes after nukes only (biggest offender): 11 --- the simple one goes after nukes only (biggest offender):
12 - nerf nuke radius and buff anti-nuke radius by 10% 12 - nerf nuke radius and buff anti-nuke radius by 10%
13 \n 13 \n
14 --- the more complicated one tries to nerf OP stuff that keeps other OP stuff in check: 14 --- the more complicated one tries to nerf OP stuff that keeps other OP stuff in check:
15 - nerf nuke radius and buff anti-nuke radius by 10% 15 - nerf nuke radius and buff anti-nuke radius by 10%
16 - increase long range superweapon cost by another 10% (or something more complex where cost scales with team size) 16 - increase long range superweapon cost by another 10% (or something more complex where cost scales with team size)
17 - nerf area shield cost 17 - nerf area shield cost
18 - increase special damages modifier vs shields from 33% to 50% or 66% 18 - increase special damages modifier vs shields from 33% to 50% or 66%
19 - nerf area cloaker cost 19 - nerf area cloaker cost
20 - nerf silo's stun missiles (slight radius + duration nerf) 20 - nerf silo's stun missiles (slight radius + duration nerf)
21 - nerf silo's zeno missile range to keep it in line with the others, but make the lingering effect drain shields 21 - nerf silo's zeno missile range to keep it in line with the others, but make the lingering effect drain shields over time
22 - buff silo's quake missile slightly 22 - buff silo's quake missile slightly
23 - nerf bertha, maybe cerberus too, slightly 23 - nerf bertha, maybe cerberus too, slightly
24 \n 24 \n