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over eco pay back

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Date Editor Before After
12/6/2023 5:47:41 PMCArankGalamesh before revert after revert
Before After
1 To quote the wiki: 1 To quote the wiki:
2 \n 2 \n
3 [q] 3 [q]
4 Mexes produce base metal. The metal is split almost evenly, with more going to players who recently built a mex until 50% of that cost is paid off. 4 Mexes produce base metal. The metal is split almost evenly, with more going to players who recently built a mex until 50% of that cost is paid off.
5 \n 5 \n
6 Overdrive produces some amount of metal. The metal is split almost evenly, with more going to players who recently built energy until 50% of that cost is paid off. There is no concept of personal overdrive. 6 Overdrive produces some amount of metal. The metal is split almost evenly, with more going to players who recently built energy until 50% of that cost is paid off. There is no concept of personal overdrive.
7 [/q] 7 [/q]
8 \n 8 \n
9 \n 9 \n
10 https://zero-k.info/mediawiki/index.php?title=Economy_Guide#Team_income_distribution 10 https://zero-k.info/mediawiki/index.php?title=Economy_Guide#Team_income_distribution
11 \n 11 \n
12 \n 12 \n
13 Essentially, you get 50% back in OD of the initial cost of the E building. The other 50% is split evenly among team, and then the whole OD is split evenly among team. 13 Essentially, you get 50% back in OD of the initial cost of the E building. The other 50% is split evenly among team, and then the whole OD is split evenly among team.
14 \n 14 \n
15 At best, you get half of what you put in if I get this right. 15 At best, you get half of what you put in if I get this right.
16 \n 16 \n
17 \n 17 \n
18 The only observation I want to make about fast eco is that if your team is losing on all fronts and the "eco" player is still building singus, that team will lose. I am not a fan of players who "specialize" in a specific role and refuse to branch out no matter what. All the popular multuplayer games have "roles", or at least classes. People seem to think that being a thing and sticking to it no matter what is normal, but in RTS, it's just saying: Please counter me! I am showing you what I do and I guarantee that I will never adapt! 18 The only observation I want to make about fast eco is that if your team is losing on all fronts and the "eco" player is still building singus, that team will lose. I am not a fan of players who "specialize" in a specific role and refuse to branch out no matter what. All the popular multiplayer games have "roles", or at least classes. People seem to think that being a thing and sticking to it no matter what is normal probably because that's how it's done elsewhere, but in RTS, it's just saying: Please counter me! I am showing you what I do and I guarantee that I will never adapt!
19 \n 19 \n
20 That is the bigger drain on the team IMO. Not that they are rushing eco (although rushing singu on very small maps is often instant death), but rather that people are unwilling to assess the situation and provide value to the team. And let me be clear on that point. It's not that they didn't notice. They did notice. They respond to messages... they just straight up refuse to adapt. 20 That is the bigger drain on the team IMO. Not that they are rushing eco (although rushing singu on very small maps is often instant death), but rather that people are unwilling to assess the situation and provide value to the team. And let me be clear on that point. It's not that they didn't notice. They did notice. They respond to messages... they just straight up refuse to adapt.