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To quote the wiki:
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To quote the wiki:
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[q]
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[q]
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Mexes produce base metal. The metal is split almost evenly, with more going to players who recently built a mex until 50% of that cost is paid off.
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Mexes produce base metal. The metal is split almost evenly, with more going to players who recently built a mex until 50% of that cost is paid off.
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Overdrive produces some amount of metal. The metal is split almost evenly, with more going to players who recently built energy until 50% of that cost is paid off. There is no concept of personal overdrive.
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Overdrive produces some amount of metal. The metal is split almost evenly, with more going to players who recently built energy until 50% of that cost is paid off. There is no concept of personal overdrive.
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[/q]
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[/q]
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https://zero-k.info/mediawiki/index.php?title=Economy_Guide#Team_income_distribution
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https://zero-k.info/mediawiki/index.php?title=Economy_Guide#Team_income_distribution
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Essentially, you get 50% back in OD of the initial cost of the E building. The other 50% is split evenly among team, and then the whole OD is split evenly among team.
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Essentially, you get 50% back in OD of the initial cost of the E building. The other 50% is split evenly among team, and then the whole OD is split evenly among team.
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At best, you get half of what you put in if I get this right.
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At best, you get half of what you put in if I get this right.
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The
only
observation
I
want
to
make
about
fast
eco
is
that
if
your
team
is
losing
on
all
fronts
and
the
"eco"
player
is
still
building
singus,
that
team
will
lose.
I
am
not
a
fan
of
players
who
"specialize"
in
a
specific
role
and
refuse
to
branch
out
no
matter
what.
All
the
popular
multuplayer
games
have
"roles",
or
at
least
classes.
People
seem
to
think
that
being
a
thing
and
sticking
to
it
no
matter
what
is
normal,
but
in
RTS,
it's
just
saying:
Please
counter
me!
I
am
showing
you
what
I
do
and
I
guarantee
that
I
will
never
adapt!
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18 |
The
only
observation
I
want
to
make
about
fast
eco
is
that
if
your
team
is
losing
on
all
fronts
and
the
"eco"
player
is
still
building
singus,
that
team
will
lose.
I
am
not
a
fan
of
players
who
"specialize"
in
a
specific
role
and
refuse
to
branch
out
no
matter
what.
All
the
popular
multiplayer
games
have
"roles",
or
at
least
classes.
People
seem
to
think
that
being
a
thing
and
sticking
to
it
no
matter
what
is
normal
probably
because
that's
how
it's
done
elsewhere,
but
in
RTS,
it's
just
saying:
Please
counter
me!
I
am
showing
you
what
I
do
and
I
guarantee
that
I
will
never
adapt!
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\n
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That is the bigger drain on the team IMO. Not that they are rushing eco (although rushing singu on very small maps is often instant death), but rather that people are unwilling to assess the situation and provide value to the team. And let me be clear on that point. It's not that they didn't notice. They did notice. They respond to messages... they just straight up refuse to adapt.
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20 |
That is the bigger drain on the team IMO. Not that they are rushing eco (although rushing singu on very small maps is often instant death), but rather that people are unwilling to assess the situation and provide value to the team. And let me be clear on that point. It's not that they didn't notice. They did notice. They respond to messages... they just straight up refuse to adapt.
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