Post edit history
On game-enders
Before | After | ||
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1 | [quote]Or really, why not just give it infinite range (some technical reasons perhaps) and cut the aim time in half or something. If we want a real game ender. Be simple.[/quote] | 1 | [quote]Or really, why not just give it infinite range (some technical reasons perhaps) and cut the aim time in half or something. If we want a real game ender. Be simple.[/quote] |
2 | Who wants a point-and-click game-ender though? Does it get more fun with more damage? | 2 | Who wants a point-and-click game-ender though? Does it get more fun with more damage? |
3 | \n | 3 | \n |
4 | Give it ~infinite range, lower cost, lower DPS, less terrain deform, and a boost against shields. Perfect for destroying bases and eco. Make it weak enough that the operator must make strategic choices about where to spend time drilling. | 4 | Give it ~infinite range, lower cost, lower DPS, less terrain deform, and a boost against shields. Perfect for destroying bases and eco. Make it weak enough that the operator must make strategic choices about where to spend time drilling, but strong enough that its a major drain on the target team. |