1 |
heres
another
idea.
.
lol
|
1 |
here
is
another
idea.
.
lol
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2 |
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2 |
\n
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3 |
maybe a blood drop icon with (0-100) indicating average damage dealt vs time as a % so we can tell what frontlines are weakest early on.. that way players at the back can make there super weapons with a better balanced frontline.
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3 |
maybe a blood drop icon with (0-100) indicating average damage dealt vs time as a % so we can tell what frontlines are weakest early on.. that way players at the back can make there super weapons with a better balanced frontline.
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4 |
\n
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4 |
\n
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5 |
so if a player does 80% of the damage in a match but in the last 10 minutes of a 100 minute game.. they will have a (blood icon)=8
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5 |
so if a player does 80% of the damage in a match but in the last 10 minutes of a 100 minute game.. they will have a (blood icon)=8
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6 |
80% x 10% = 8%
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6 |
80% x 10% = 8%
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7 |
\n
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7 |
\n
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8 |
and if a player does 10% of damage in a game but in the first 10 minutes of a 100 minute game.. they will have a (blood icon)=9
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8 |
and if a player does 10% of damage in a game but in the first 10 minutes of a 100 minute game.. they will have a (blood icon)=9
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9 |
10% x 90% = 9%
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9 |
10% x 90% = 9%
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10 |
\n
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10 |
\n
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11 |
so strong players that fight early can show there value
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11 |
so strong players that fight early can show there value
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