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Date Editor Before After
12/18/2023 5:45:38 PMAUrankSmokeDragon before revert after revert
12/18/2023 5:45:27 PMAUrankSmokeDragon before revert after revert
12/18/2023 5:11:10 PMAUrankSmokeDragon before revert after revert
12/18/2023 5:06:47 PMAUrankSmokeDragon before revert after revert
Before After
1 heres another idea. . lol 1 here is another idea. . lol
2 \n 2 \n
3 maybe a blood drop icon with (0-100) indicating average damage dealt vs time as a % so we can tell what frontlines are weakest early on.. that way players at the back can make there super weapons with a better balanced frontline. 3 maybe a blood drop icon with (0-100) indicating average damage dealt vs time as a % so we can tell what frontlines are weakest early on.. that way players at the back can make there super weapons with a better balanced frontline.
4 \n 4 \n
5 so if a player does 80% of the damage in a match but in the last 10 minutes of a 100 minute game.. they will have a (blood icon)=8 5 so if a player does 80% of the damage in a match but in the last 10 minutes of a 100 minute game.. they will have a (blood icon)=8
6 80% x 10% = 8% 6 80% x 10% = 8%
7 \n 7 \n
8 and if a player does 10% of damage in a game but in the first 10 minutes of a 100 minute game.. they will have a (blood icon)=9 8 and if a player does 10% of damage in a game but in the first 10 minutes of a 100 minute game.. they will have a (blood icon)=9
9 10% x 90% = 9% 9 10% x 90% = 9%
10 \n 10 \n
11 so strong players that fight early can show there value 11 so strong players that fight early can show there value