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@ddaboqepp I do not think that you are contributing constructively to this thread.
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@ddaboqepp I do not think that you are contributing constructively to this thread.
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The existence of "counters" does not inherently mean that a unit is occupying a good spot balance- and design-wise. Especially if those counters are static (so the fast flying unit can just go elsewhere) or don't exist in some factories (for example, what does cloaky do? gremlin? yikes).
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The existence of "counters" does not inherently mean that a unit is occupying a good spot balance- and design-wise. Especially if those counters are static (so the fast flying unit can just go elsewhere) or don't exist in some factories (for example, what does cloaky do? gremlin? yikes).
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My contribution to abuse-until-fix: https://zero-k.info/Battles/Detail/1782352 featuring returning guest star jack drop
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My contribution to abuse-until-fix: https://zero-k.info/Battles/Detail/1782352 featuring returning guest star jack drop
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A purple player probably has to be more efficient than pure blastwing to win games. But it can certainly soften things up for a followup.
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