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Blastwing Issues

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Date Editor Before After
12/20/2023 10:12:59 PMAUrankAdminAquanim before revert after revert
12/20/2023 9:51:08 PMAUrankAdminAquanim before revert after revert
12/20/2023 9:49:55 PMAUrankAdminAquanim before revert after revert
12/20/2023 9:49:40 PMAUrankAdminAquanim before revert after revert
12/20/2023 9:48:00 PMAUrankAdminAquanim before revert after revert
Before After
1 @ddaboqepp I do not think that you are contributing constructively to this thread. 1 @ddaboqepp I do not think that you are contributing constructively to this thread.
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5 The existence of "counters" does not inherently mean that a unit is occupying a good spot balance- and design-wise. Especially if those counters are static (so the fast flying unit can just go elsewhere) or don't exist in some factories (for example, what does cloaky do? gremlin? yikes). 5 The existence of "counters" does not inherently mean that a unit is occupying a good spot balance- and design-wise. Especially if those counters are static (so the fast flying unit can just go elsewhere) or don't exist in some factories (for example, what does cloaky do? gremlin? yikes).
6 \n 6 \n
7 My contribution to abuse-until-fix: https://zero-k.info/Battles/Detail/1782352 featuring returning guest star jack drop 7 My contribution to abuse-until-fix: https://zero-k.info/Battles/Detail/1782352 featuring returning guest star jack drop
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9 A purple player probably has to be more efficient than pure blastwing to win games. But it can certainly soften things up for a followup.