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[quote] I also thought missiles had a flight time which is why they where spherical, but I could be confused with other RTS type mechanics[/quote] @Zsword
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[quote] I also thought missiles had a flight time which is why they where spherical, but I could be confused with other RTS type mechanics[/quote] @Zsword
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Missiles do have a flight time, but this is not the main factor that determines their range. There is a cylindrical cutoff limiting where they can go, and this is independent from their flight time. Their flight time is determined by fuel - once they run out of fuel, they fall out of the sky, but this is not a particularly common way for a missile to go.
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Missiles do have a flight time, but this is not the main factor that determines their range. There is a cylindrical cutoff limiting where they can go, and this is independent from their flight time. Their flight time is determined by fuel - once they run out of fuel, they fall out of the sky, but this is not a particularly common way for a missile to go.
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The
cylindrical
range
makes
it
easier
to
determine
how
far
from
the
launcher
a
missile
can
go
without
having
to
account
for
course
adjustments,
doubly
so
since
some
missiles
can
hit
both
air
and
ground.
Cylindrical
range
would
look
weird
on
a
laser,
but
it's
less
noticeable
on
missiles
and
more
convenient.
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5 |
The
cylindrical
range
makes
it
easier
to
determine
how
far
from
the
launcher
a
missile
can
go
without
having
to
account
for
course
adjustments,
especially
since
some
missiles
can
hit
both
air
and
ground.
Cylindrical
range
would
look
weird
on
a
laser,
but
it's
less
noticeable
on
missiles
and
more
convenient.
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