Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Magpie

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/29/2023 7:01:59 AMAUrankAdminAquanim before revert after revert
12/29/2023 7:00:58 AMAUrankAdminAquanim before revert after revert
12/29/2023 7:00:03 AMAUrankAdminAquanim before revert after revert
Before After
1 Personally I think Magpie is okay. I think it mostly exists to (better) fill a hole left by cheap Phoenix in the "Raven isn't terribly good here, but I need to have some early land impact" situation. It keeps Lance rushers (and a few other things) honest, almost always has some kind of target, and can flex-AA in a pinch. 1 Personally I think Magpie is okay. I think it mostly exists to (better) fill a hole left by cheap Phoenix in the "Raven isn't terribly good here, but I need to have some early land impact" situation. It keeps Lance rushers (and a few other things) honest, almost always has some kind of target, and can flex-AA in a pinch.
2 \n 2 \n
3 It's certainly outperformed by Likho and Raven in the late game, but Magpie would be outright terrifying if it were *better* than those units at any lategame tasks. 3 It's certainly outperformed by Likho and Raven in the late game, but Magpie would be outright terrifying if it were *better* than those units at any lategame tasks.
4 \n
5 You do definitely have to manage the rearm time and energy though. I think Magpie is probably noticeably better on maps with a lot of energy reclaim or good wind available, and you should prioritize a pretty early repair pad.