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Sometimes I ponder upon the challenge that must be balancing a game like ZK for teams and for 1v1.
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1 |
Sometimes I ponder upon the challenge that must be balancing a game like ZK for teams and for 1v1.
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2 |
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2 |
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3 |
1v1s tend to stay at the stage of low cost units because players struggle to micro small forces over a large portion of terrain in a desperate attempt to win ground in some places and not lose it in others.
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3 |
1v1s tend to stay at the stage of low cost units because players struggle to micro small forces over a large portion of terrain in a desperate attempt to win ground in some places and not lose it in others.
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4 |
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5 |
In that context, magpies are awesome because they're essentially flying raiders that deal per shot damage of skirmishers.
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5 |
In that context, magpies are awesome because they're essentially flying raiders that deal per shot damage of skirmishers.
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6 |
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7 |
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7 |
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8 |
In teams whoever, as soon as artillery (especially envoy/pillager but also badgers and others) are out and protected by defenses, which is like 5 minutes in at most, it's already hard to justify pumping more skirms. They get outranged and are too slow.
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8 |
In teams whoever, as soon as artillery (especially envoy/pillager but also badgers and others) are out and protected by defenses, which is like 5 minutes in at most, it's already hard to justify pumping more skirms. They get outranged and are too slow.
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9 |
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10 |
Magpies are the flying equivalent of skirms. As soon as AA is out, magpies are neither resistant nor maneuverable enough to justify getting more and a switch is pretty much mandatory. If the game stays very scrappy on a low eco map they can have a longer lifespan, but as soon as likho becomes affordable, any magpie left alive is best retreated and used only to pick off units that somehow get past the front line and enter controlled air space. Better that than to dive them to their death for unsatisfying payoff.
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10 |
Magpies are the flying equivalent of skirms. As soon as AA is out, magpies are neither resistant nor maneuverable enough to justify getting more and a switch is pretty much mandatory. If the game stays very scrappy on a low eco map they can have a longer lifespan, but as soon as likho becomes affordable, any magpie left alive is best retreated and used only to pick off units that somehow get past the front line and enter controlled air space. Better that than to dive them to their death for unsatisfying payoff.
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11 |
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12 |
I've
tried
massing
them
and
they
don't
scale
well.
They
don't
have
the
raven's
ability
to
1shot
key
structures
and
they
don't
have
the
flexibility
and
damage
of
likhos,
which
almost
never
miss
and
almost
always
1shot
whatever
they
target
(
except
demi/striders
+)
.
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12 |
I've
tried
massing
them
and
they
don't
scale
well.
They
don't
have
the
raven's
ability
to
burst
key
structures
and
they
don't
have
the
flexibility
and
damage
of
likhos,
which
almost
never
miss
and
almost
always
1shot
whatever
they
target
(
except
demi/striders
+)
.
|