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Magpie

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Date Editor Before After
1/2/2024 10:25:09 PMCArankGalamesh before revert after revert
Before After
1 [q] 1 [q]
2 \n 2 \n
3 Anti-Air : 3 Anti-Air :
4 Likho : heavy fighter - it only exists to kill gunship balls, any other kills it gets is a statistical error 4 Likho : heavy fighter - it only exists to kill gunship balls, any other kills it gets is a statistical error
5 \n 5 \n
6 [/q] 6 [/q]
7 \n 7 \n
8 What? Likho is not aa. It can do aa, but it's a very versatile unit and it absolutely wrecks shield balls. The tracking+splash on their missile is good enough to kill raiders. Likhos rarely miss ground targets. 8 What? Likho is not aa. It can do aa, but it's a very versatile unit and it absolutely wrecks shield balls. The tracking+splash on their missile is good enough to kill raiders. Likhos rarely miss ground targets.
9 \n 9 \n
10 [q] 10 [q]
11 \n 11 \n
12 Useless crap 12 Useless crap
13 Sparrow : worse scout, why use when swift exists? 13 Sparrow : worse scout, why use when swift exists?
14 Raven : useless in every way - just make Phenix, its better in every way except damage, but can you ever hit anything with a raven? 14 Raven : useless in every way - just make Phenix, its better in every way except damage, but can you ever hit anything with a raven?
15 \n 15 \n
16 [/q] 16 [/q]
17 \n 17 \n
18 Sparrow is slower than swift and has a hard time scouting the back of the enemy base for it, but it's new on death ability ( or D) casts a reveal zone and it's one of the few tools this game has to decloak enemy units. That alone makes it pretty powerful. Situational, sure, but not useless. 18 Sparrow is slower than swift and has a hard time scouting the back of the enemy base for it, but its new on death ability ( or D) casts a reveal zone and it's one of the few tools this game has to decloak enemy units. That alone makes it pretty powerful. Situational, sure, but not useless.
19 \n 19 \n
20 \n 20 \n
21 I do think ravens suffer in teams for reasons similar to magpies. Because there are so many air players (especially gunships), ground gets a lot of aa and ravens suffer from being picked off and not having critical mass to 1shot a specific target (expensive static d, singu...). Otherwise they're fine. They're fine in FFA and they're often used in 1v1 as a tech switch to snipe factories and kill enemy production. 21 I do think ravens suffer in teams for reasons similar to magpies. Because there are so many air players (especially gunships), ground gets a lot of aa and ravens suffer from being picked off and not having critical mass to 1shot a specific target (expensive static d, singu...). Otherwise they're fine. They're fine in FFA and they're often used in 1v1 as a tech switch to snipe factories and kill enemy production.
22 \n 22 \n
23 Ravens are fine, and they're FAR better than phoenix at killing semi/striders. 23 Ravens are fine, and they're FAR better than phoenix at killing semi/striders.