1 |
The game needs to end somehow. A massive shieldball moved as a blob is just asking to be taken out with splash damage, as long as shield can be pierced somehow.
|
1 |
The game needs to end somehow. A massive shieldball moved as a blob is just asking to be taken out with splash damage, as long as shield can be pierced somehow.
|
2 |
\n
|
2 |
\n
|
3 |
You know what sucks? Shields. Being able to stall the game so hard with no counter would kill all the momentum of the game.
|
3 |
You know what sucks? Shields. Being able to stall the game so hard with no counter would kill all the momentum of the game.
|
4 |
\n
|
4 |
\n
|
5 |
Again,
what
lost
the
game
for
team
2
is
not
the
silo.
It's
the
fact
that
the
entire
team
1
is
making
units
and
controlling
the
field
while
more
than
half
of
team
1
is
in
the
back
row
doing
nothing
productive.
|
5 |
Again,
what
lost
the
game
for
team
2
is
not
the
silo.
It's
the
fact
that
the
entire
team
1
is
making
units
and
controlling
the
field
while
more
than
half
of
team
2
is
in
the
back
row
doing
nothing
productive.
|
6 |
\n
|
6 |
\n
|
7 |
Units win early advantage, early advantage capitalized upon with game enders wins games.
|
7 |
Units win early advantage, early advantage capitalized upon with game enders wins games.
|
8 |
\n
|
8 |
\n
|
9 |
Silo is fine. Zenith/SL are fine. Likhos are fine.
|
9 |
Silo is fine. Zenith/SL are fine. Likhos are fine.
|
10 |
\n
|
10 |
\n
|
11 |
Teams need to play better as a unit, or just face elimination by superior enemy team play.
|
11 |
Teams need to play better as a unit, or just face elimination by superior enemy team play.
|
12 |
\n
|
12 |
\n
|
13 |
Continuously investing in one strategy throughout the hole game is just asking to get countered.
|
13 |
Continuously investing in one strategy throughout the hole game is just asking to get countered.
|