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B1836071 23 on BellicoseIslands_ZK-v01 (Multiplayer)

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Date Editor Before After
2/23/2024 3:51:09 AMUSrankcabinboy before revert after revert
Before After
1 My idea is that: 1 snip
2 * Sirens should not be riot-assaults (What is the point of Corsair?)
3 * Envoys should not be skirm-artillery (What is the point of Mistral?)
4 * Seawolves should not be raider-assaults (What is the point of Hunter?)
5 \n
6 /!\ CRAZY IDEAS BELOW /!\
7 \n
8 What I propose:
9 * Sirens should be heavy assaults with only minor anti-sub capabilities. This can be done by replacing the Sonic Blaster with a somewhat rapid plasma cannon, and replacing the destroyer missiles with a depth charger of lengthy reload.
10 * Envoys should be precision artillery, similar to Impaler but with less range and more AOE. This could be done by replacing their long-range plasma cannon with Siren's destroyer missiles, but with significantly more AOE.
11 * Seawolves should be medium assaults. This can be done by giving them a heavier weight class, lower speed, and no more slow.
12 \n
13 Additional ship changes I would propose:
14 * Hunters should have bandit lasers instead of torpedoes, so that it can actually damage land units.
15 * Cutters should have rapid low-damage torpedos instead of disarm missiles, to serve a new role of cheap and speedy anti-sub.
16 * Corsairs should have two gauss cannons instead of two shotguns, to take over the anti-sub role from Siren.
17 \n
18 Additional sea changes I would propose:
19 * Ducks should float on water, without submovement capability, to lessen the often frustrating requirement of anti-sub.
20 * To counteract the heavy amph nerf above, and to make amph sea gameplay more fluid: rise and dive speeds on sub amph units should be significantly increased.