1 |
slarlight now correctly leaves behind molten lava
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1 |
slarlight now correctly leaves behind molten lava
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2 |
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2 |
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3 |
on a side not maybe oneday i could make what you want as a mode cliver5
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3 |
on a side not maybe oneday i could make what you want as a mode cliver5
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4 |
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4 |
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5 |
but after i finish my new modes.. i am almost finished implementing:
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5 |
but after i finish my new modes.. i am almost finished implementing:
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6 |
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6 |
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7 |
inverted range, cost and damage mode (some issues remaining)
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7 |
inverted range, cost and damage mode (some issues remaining)
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8 |
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8 |
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9 |
every explosion implosion mode (done)
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9 |
every explosion implosion mode (done)
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10 |
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10 |
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11 |
very slow every things a cannon mode (some issues remaining)
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11 |
very slow every things a cannon mode (some issues remaining)
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12 |
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12 |
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13 |
then i can maybe try make your mode cliver?
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13 |
then i can maybe try make your mode cliver?
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14 |
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14 |
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15 |
the
main
problem
is
that
some
of
the
changes
you
want
require
custom
code
and
this
will
take
ages
and
introduce
hundreds
of
bugs.
.
simply
because
your
asking
for
new
systems
that
dont
exist
in
the
game
yet.
.
if
you
want
armor
on
a
unit
thats
easy
for
me
as
i
can
just
use
existing
code.
.
but
if
you
want
'supply'
i
have
to
code
it
and
then
it
has
to
not
fail
or
else
the
supply
will
snowball
or
even
worse
go
negative
and
im
not
very
good
at
this
yet
|
15 |
the
main
problem
is
that
some
of
the
changes
you
want
require
custom
code
and
this
will
take
ages
and
introduce
hundreds
of
bugs.
.
simply
because
your
asking
for
new
systems
that
dont
exist
in
the
game
yet.
.
if
you
want
armor
on
a
unit
thats
easy
for
me
as
i
can
just
use
existing
code.
.
but
if
you
want
'supply'
i
have
to
code
it
and
then
it
has
to
not
fail
or
else
the
supply
will
snowball
or
even
worse
go
negative
and
im
not
very
good
at
this
yet.
.
perhaps
i
can
some
how
use
stockpile.
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