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Please disable TAW for some time

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Date Editor Before After
4/25/2024 12:22:31 AMUSrankcabinboy before revert after revert
4/25/2024 12:17:59 AMUSrankcabinboy before revert after revert
4/25/2024 12:17:30 AMUSrankcabinboy before revert after revert
Before After
1 Assuming this is a serious suggestion: 1 Assuming this is a serious suggestion:
2 \n 2 \n
3 Couple problems with this approach is that the current matchmaking options are not ideal, and in comparison to Custom Battles, matchmaking does not provide persistent lobby environments after a game is over, which I feel would be rather important for a sense of community. 3 Couple problems with this approach is that the current matchmaking options are not ideal, and in comparison to Custom Battles, matchmaking does not provide persistent lobby environments after a game is over, which I feel would be rather important for a sense of community.
4 \n 4 \n
5 Currently, if you want to matchmake a team game, you have to select Small Teams (2v2 - 3v3) and/or Medium Teams (4v4 - 6v6). Obviously this excludes the possibility of 8v8 and especially 16v16. I would suggest the following options instead: Small Teams (2v2 - 4v4), Large Teams (5v5 - 10v10), Lobster Pot (11v11 - 16v16). I don't know if it already works like the following due to the rarity of matchmade team games, but the higher ends of a particular option should be prioritized, unless the players have been waiting in queue for some while (around a couple to few minutes maybe?). 5 Currently, if you want to matchmake a team game, you have to select Small Teams (2v2 - 3v3) and/or Medium Teams (4v4 - 6v6). Obviously this excludes the possibility of 8v8 and especially 16v16. I would suggest the following options instead: Small Teams (2v2 - 4v4), Large Teams (5v5 - 10v10), Lobster Pot (11v11 - 16v16). I don't know if it already works like the following due to the rarity of matchmade team games, but the higher ends of a particular option should be prioritized, unless the players have been waiting in queue for some while (around a couple to few minutes maybe?).
6 \n 6 \n
7 I theorize there is probably too much separation between Matchmaking and Custom Games. I would suggest for Teams Matchmaking to automatically create persistent lobbies that could be joinable through Custom Games, which aren't destroyed when the corresponding game ends. There should also probably be some preference option in the Matchmaking interface specifying if you want to join a running battle ( default) or start a new battle. 7 I theorize there is probably too much separation between Matchmaking and Custom Games. I would suggest for Teams Matchmaking to automatically create persistent lobbies that could be joinable through Custom Games, which aren't destroyed when the corresponding game ends. There should also probably be some preference option in the Matchmaking interface specifying if you're fine with joining a running battle ( default) , or if you merely want to start a new battle.