Loading...
  OR  Zero-K Name:    Password:   

Post edit history

How best to deal with Ravager balls?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/30/2024 6:52:59 PMGBrankdyth68 before revert after revert
Before After
1 @tivoris: I actually tried Scuttle in sandbox and was poleaxed to realize it actually works very well against Ravager balls! 1 @tivoris: I actually tried Scuttle in sandbox and was poleaxed to realize it actually works very well against Ravager balls!
2 \n 2 \n
3 Further examination reveals there are a few reasons it works better than Snitch: 3 Further examination reveals there are a few reasons it works better than Snitch:
4 \n 4 \n
5 * Much smaller reaction time. Without area cloak or the Ravagers running into the Snitches, the snitch is visible from 385 elmo and takes several seconds to approach, giving the Ravager ball time to spread. The Scuttle remains cloaked when jumping, meaning you have only a second to react once it decloaks (it's also not in the area your eyes are looking for enemies in) 5 * Much smaller reaction time. Without area cloak or the Ravagers running into the Snitches, the snitch is visible from 385 elmo and takes several seconds to approach, giving the Ravager ball time to spread. The Scuttle remains cloaked when jumping, meaning you have only a second to react once it decloaks (it's also not in the area your eyes are looking for enemies in)
6 * It can land in the centre of the ball. The Snitches pretty much always hit the edges, particularly as their fight command does not dodge Ravager bullets. The fact the threat is in the centre of the ball also makes the appropriate reaction much more complex (need to spread your Ravagers away from the impact point, rather than just a line move away from the enemy). 6 * It can land in the centre of the ball. The Snitches pretty much always hit the edges, particularly as their fight command does not dodge Ravager bullets. The fact the threat is in the centre of the ball also makes the appropriate reaction much more complex (need to spread your Ravagers away from the impact point, rather than just a line move away from the enemy).
7 * The Snitches will chain explode, most won't get to point blank range and even for the one that does it explodes far enough away to lose 200 of its 1200 damage (the "attack" command actually detonates the snitch about 30 elmo from the Ravager). A single detonation against the edge of a tightly packed Ravager ball will do around 8k-9k damage, but the additional snitch adds 6k damage. For comparison, a perfect Skuttle does 30k. 7 * The Snitches will chain explode, most won't get to point blank range and even for the one that does it explodes far enough away to lose 200 of its 1200 damage (the "attack" command actually detonates the snitch about 30 elmo from the Ravager). A single detonation against the edge of a tightly packed Ravager ball will do around 8k-9k damage, but the additional snitch adds 6k damage. For comparison, a perfect Skuttle does 30k.
8 \n 8 \n
9 \n 9 \n
10 @fiendicus_prime: There's a reason I refer to a specific battle at the half way point in that match. There is only one fairly evenly sized shieldball vs Ravager encounter in that game and its one the Ravagers could have wiped the shieldball in. 10 @fiendicus_prime: There's a reason I refer to a specific battle at the half way point in that match. There is only one fairly evenly sized shieldball vs Ravager encounter in that game and its one the Ravagers could have wiped the shieldball in.
11 \n 11 \n
12 I'm also not saying "It's odd that there's a counter to my generic shieldball", I'm saying "Hmm... It looks like shieldfac doesn't have a Ravager counter at this particular metal range". 12 I'm also not saying "It's odd that there's a counter to my generic shieldball", I'm saying "Hmm... It looks like shieldfac doesn't have a Ravager counter at this particular metal range".