1 |
It is still a mandatory unit in lob pot, and not because of the jamming.
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1 |
It is still a mandatory unit in lob pot, and not because of the jamming.
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2 |
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2 |
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3 |
If one team has them and the other does not, one is blind and one makes informed decisions. Whoever controls the sky tends to win, even if victory does not come from the sky itself.
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3 |
If one team has them and the other does not, one is blind and one makes informed decisions. Whoever controls the sky tends to win, even if victory does not come from the sky itself.
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4 |
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4 |
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5 |
IMO
the
only
thing
removing
jamming
to
the
owl
did
is
AA
has
an
easier
time
sniping
owls,
so
we
have
to
be
a
bit
more
careful
when
handling
them.
Attack-move,
while
sometimes
suicidal,
still
does
enough
of
a
good
job
to
maintain
a
distance
automatically.
Set
the
owls
to
retreat
at
30%
and
they
pretty
much
don't
die
unless
they
mistakenly
dive
right
in
or
the
enemy
suddently
completes
an
artemis.
|
5 |
IMO
the
only
thing
removing
jamming
from
the
owl
did
is
AA
has
an
easier
time
sniping
owls,
so
we
have
to
be
a
bit
more
careful
when
handling
them.
Attack-move,
while
sometimes
suicidal,
still
does
enough
of
a
good
job
to
maintain
a
distance
automatically.
Set
the
owls
to
retreat
at
30%
and
they
pretty
much
don't
die
unless
they
mistakenly
dive
right
in
or
the
enemy
suddently
completes
an
artemis.
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6 |
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6 |
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7 |
Owl is still a VERY strong unit.
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7 |
Owl is still a VERY strong unit.
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8 |
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8 |
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9 |
With that said, I've expressed this many times before, ZK has extreme ground to air defenses and not having jamming does make it so owls need to be cared for more frequently.
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9 |
With that said, I've expressed this many times before, ZK has extreme ground to air defenses and not having jamming does make it so owls need to be cared for more frequently.
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