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I already found an easy workaround for this but I struggled with it for a bit and wanted to document it
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I already found an easy workaround for this but I struggled with it for a bit and wanted to document it
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I need to remove and clear selected units' grouping, with autogrouping enabled.
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I need to remove and clear selected units' grouping, with autogrouping enabled.
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For instance, my glaives are running out of the fac on autogroup 2. I made 10 of them.
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For instance, my glaives are running out of the fac on autogroup 2. I made 10 of them.
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3 of them are going to guard my constructor and not take part in autogroup 2. When I punch 2 to raid or push the fog, these 3 special glaives shouldn't get selected to raid, I want them near the constructor permanently.
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3 of them are going to guard my constructor and not take part in autogroup 2. When I punch 2 to raid or push the fog, these 3 special glaives shouldn't get selected to raid, I want them near the constructor permanently.
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"Remove from autogroups" hotkey works for removing the type auto-assigning, which I still want; However! holding ctrl + remove from autogroups does function to remove simple control group, but only on one unit if multiple are selected, and this isn't documented.
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"Remove from autogroups" hotkey works for removing the type auto-assigning, which I still want; However! holding ctrl + remove from autogroups does function to remove simple control group, but only on one unit if multiple are selected, and this isn't documented.
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I was changing them to ctrl-0 and just not using my 0 ctrl group (which I wanted back, you know, for sparrows)
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I was changing them to ctrl-0 and just not using my 0 ctrl group (which I wanted back, you know, for sparrows)
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Turns out selection filtering set to 0 works to override your hotkey, and is probably the intended use case for this. -It was just too clever for me to consider I suppose. It works great.
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Turns out selection filtering set to 0 works to override your hotkey, and is probably the intended use case for this. -It was just too clever for me to consider I suppose. It works great.
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For anyone that spent time making squads to push side lanes, only to rip them apart when you punch your raider group in, here ya go.
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For anyone that spent time making squads to push side lanes, only to rip them apart when you punch your raider group in, here ya go.
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