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Simple clear control group command?

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Date Editor Before After
5/4/2024 5:19:08 PMUSrankStStephenHawking before revert after revert
Before After
1 I already found an easy workaround for this but I struggled with it for a bit and wanted to document it 1 I already found an easy workaround for this but I struggled with it for a bit and wanted to document it
2 \n 2 \n
3 I need to remove and clear selected units' grouping, with autogrouping enabled. 3 I need to remove and clear selected units' grouping, with autogrouping enabled.
4 \n 4 \n
5 For instance, my glaives are running out of the fac on autogroup 2. I made 10 of them. 5 For instance, my glaives are running out of the fac on autogroup 2. I made 10 of them.
6 3 of them are going to guard my constructor and not take part in autogroup 2. When I punch 2 to raid or push the fog, these 3 special glaives shouldn't get selected to raid, I want them near the constructor permanently. 6 3 of them are going to guard my constructor and not take part in autogroup 2. When I punch 2 to raid or push the fog, these 3 special glaives shouldn't get selected to raid, I want them near the constructor permanently.
7 \n 7 \n
8 "Remove from autogroups" hotkey works for removing the type auto-assigning, which I still want; However! holding ctrl + remove from autogroups does function to remove simple control group, but only on one unit if multiple are selected, and this isn't documented. 8 "Remove from autogroups" hotkey works for removing the type auto-assigning, which I still want; However! holding ctrl + remove from autogroups does function to remove simple control group, but only on one unit if multiple are selected, and this isn't documented.
9 \n 9 \n
10 I was changing them to ctrl-0 and just not using my 0 ctrl group (which I wanted back, you know, for sparrows) 10 I was changing them to ctrl-0 and just not using my 0 ctrl group (which I wanted back, you know, for sparrows)
11 \n 11 \n
12 Turns out selection filtering set to 0 works to override your hotkey, and is probably the intended use case for this. -It was just too clever for me to consider I suppose. It works great. 12 Turns out selection filtering set to 0 works to override your hotkey, and is probably the intended use case for this. -It was just too clever for me to consider I suppose. It works great.
13 \n 13 \n
14 For anyone that spent time making squads to push side lanes, only to rip them apart when you punch your raider group in, here ya go. 14 For anyone that spent time making squads to push side lanes, only to rip them apart when you punch your raider group in, here ya go.