1 |
If the split only happens at game start and only if there are >= 44 players, this does still not solve the problem of unnecessarily long waiting times. Most of the time, a big team game is running and it is practically impossible to start another one during this time because everybody only joins that running game.
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1 |
If the split only happens at game start and only if there are >= 44 players, this does still not solve the problem of unnecessarily long waiting times. Most of the time, a big team game is running and it is practically impossible to start another one during this time because everybody only joins that running game.
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2 |
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2 |
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3 |
[b]A
waiting
list
of
a
running
room
should
simply
not
exist.
Then,
people
would
join
another
room
instead.
It
should
only
be
possible
to
join
a
running
room
to
spectate
it
or
if
you
are
actually
playing
in
it.
[/b]
|
3 |
[color=green][b]A
waiting
list
of
a
running
room
should
simply
not
exist.
Then,
people
would
join
another
room
instead.
It
should
only
be
possible
to
join
a
running
room
to
spectate
it
or
if
you
are
actually
playing
in
it.
[/b][/color]
|
4 |
\n
|
4 |
\n
|
5 |
Additionally, when a non-password-protected team game ends, its players could be moved to the largest non-running non-password-protected teams room so that being in this room ensures to get in the next game. But this is not even necessary.
|
5 |
Additionally, when a non-password-protected team game ends, its players could be moved to the largest non-running non-password-protected teams room so that being in this room ensures to get in the next game. But this is not even necessary.
|