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What are the best uses for knights?

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Date Editor Before After
5/31/2024 12:52:53 AMAUrankAdminAquanim before revert after revert
5/31/2024 12:52:41 AMAUrankAdminAquanim before revert after revert
5/30/2024 11:25:10 PMAUrankAdminAquanim before revert after revert
5/30/2024 11:18:20 PMAUrankAdminAquanim before revert after revert
Before After
1 The fundamental weakness of Knight is that it moves too slowly to force a fight that is favourable to it (unlike the vehicle assaults) but also doesn't have the raw power to win almost any fight where it can close the distance (unlike shieldballs). The latter isn't an entirely fair comparison since shieldballs are composed of a variety of units, but Cloaky doesn't have many units that have synergy in a brawl alongside Knight. 1 The fundamental weakness of Knight is that it moves too slowly to force a fight that is favourable to it (unlike the vehicle assaults) but also doesn't have the raw power to win almost any fight where it can close the distance (unlike shieldballs). The latter isn't an entirely fair comparison since shieldballs are composed of a variety of units, but Cloaky doesn't have many units that have synergy in a brawl alongside Knight.
2 [spoiler]You can and should mix Knights and Reavers together, but by comparison to Thug/Felon or even Ravager/Ripper, Knight/Reaver is not a lot more than the sum of its parts. The Reavers don't contribute any EMP damage, Knights don't need so much help against raiders, and the Reavers will tend to fold to long-range harassment very quickly.[/spoiler] 2 [spoiler]You can and should mix Knights and Reavers together, but by comparison to Thug/Felon or even Ravager/Ripper, Knight/Reaver is not a lot more than the sum of its parts. The Reavers don't contribute any EMP damage, Knights don't need so much help against raiders, and the Reavers will tend to fold to long-range harassment very quickly.[/spoiler]
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4 I don't think any reasonable buff is going to make Knight a great unit, because it is fundamentally not doing the thing that Cloaky factory wants to do. If you want to play the game in the way that a Knight blob would want to play, a Shieldball is always going to be better at that. 4 I don't think any reasonable buff is going to make Knight a great unit, because it is not doing the thing that Cloaky factory wants to do. If you want to play the game in the way that a Knight blob would want to play, a Shieldball is always going to be better at that.
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6 That being said, sometimes a Cloaky army at a particular timing wants a little bit more backbone and Knight fills a hole. I have had decent results using it in an early-to-midgame push with Slings; the long-range Sling harassment forces enemies to come to the Knights, which makes their poor speed irrelevant. 6 That being said, sometimes a Cloaky army at a particular timing wants a little bit more backbone and Knight fills a hole. I have had decent results using it in an early-to-midgame push with Slings; the long-range Sling harassment forces enemies to come to the Knights, which makes their poor speed irrelevant.