Post edit history
Amph bots as the newbie factory
Before | After | ||
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1 | Amph raiders are unusually poor against skirmishers and so are their own skirmishers (until you get grizzly). Amph riots are unusually bad at that job. Amph doesn't have a normal assault, or an artillery. Amph relies on lobster or grizzly in many situations where other factories have much more conventional solutions. | 1 | Amph raiders are unusually poor against skirmishers and so are their own skirmishers (until you get grizzly). Amph riots are unusually bad at that job. Amph doesn't have a normal assault, or an artillery. Amph relies on lobster or grizzly in many situations where other factories have much more conventional solutions. |
2 | \n | 2 | \n |
3 | Cloaky is the best factory for learning the game. Hover would be up there if daggers weren't such a weird raider; those two factories are the closest the game gets to having all four basic anti-ground archetypes in a single factory without massive caveats causing them to be used abnormally. | 3 | Cloaky is the best factory for learning the game. Hover would be up there if daggers weren't such a weird raider; those two factories are the closest the game gets to having all five basic anti-ground archetypes in a single factory without massive caveats causing them to be used abnormally. |