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What's missing from this discussion is a take that isn't entirely subjective.
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1 |
What's missing from this discussion is a take that isn't entirely subjective.
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2 |
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3 |
What scenarios are there where scylla cannot be stopped, or is too effective for cost even if killed?
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3 |
What scenarios are there where scylla cannot be stopped, or is too effective for cost even if killed?
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4 |
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5 |
Saying "it's not tactical" means nothing and the only information that can be inferred from such a statement is "I don't like it". Fair, but there will always be things in the game that some players don't like and that won't change just for that reason.
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5 |
Saying "it's not tactical" means nothing and the only information that can be inferred from such a statement is "I don't like it". Fair, but there will always be things in the game that some players don't like and that won't change just for that reason.
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6 |
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7 |
Scylla is often misued. It can't even kill factories for cost and yet players often use it for that purpose.
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7 |
Scylla is often misued. It can't even kill factories for cost and yet players often use it for that purpose.
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8 |
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9 |
There are two scenarios where scylla shots really shine: taking out unprotected eco (which tends to explode and destroy surroundings), and shield balls/unit clumps, which have other counters and are hard to shoot at when moving.
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9 |
There are two scenarios where scylla shots really shine: taking out unprotected eco (which tends to explode and destroy surroundings), and shield balls/unit clumps, which have other counters and are hard to shoot at when moving.
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10 |
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11 |
Once in a blue moon you can target reef/shogun when the enemy is not paying attention and destroy those, but if players keep ther units moving, it's hard to predict shots and even harder to make cost.
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11 |
Once in a blue moon you can target reef/shogun when the enemy is not paying attention and destroy those, but if players keep ther units moving, it's hard to predict shots and even harder to make cost.
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12 |
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13 |
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14 |
Silo has significant advantage over scylla because it can make different kinds of missiles (mainly shockly, but also quake and inferno when the situation calls for them) and more imporantantly, it can be assisted so building a missile doesn't take as long. Eos also has more range than tac nuke if memory serves.
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14 |
Silo has significant advantage over scylla because it can make different kinds of missiles (mainly shockly, but also quake and inferno when the situation calls for them) and more imporantantly, it can be assisted so building a missile doesn't take as long. Eos also has more range than tac nuke if memory serves.
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15 |
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16 |
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17 |
I
agree
with
@tivoris.
Scylla
makes
it
so
you
can't
entirely
ingore
water
on
maps
that
have
no
metal
in
it.
Water
can
still
be
used
to
sneak
attack,
and
all
you
really
need
is
an
olw
or
a
few
well
places
urchins
to
screen
for
a
potential
strike.
It
really
doesn't
take
much
to
detect
or
even
deter
scylla,
and
a
failure
to
do
so
and
not
protect
eco
should
result
in
catastrophic
losses.
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17 |
I
agree
with
@tivoris.
Scylla
makes
it
so
you
can't
entirely
ingore
water
on
maps
that
have
no
metal
in
it.
Water
can
still
be
used
to
sneak
attack,
and
all
you
really
need
is
an
owl
or
a
few
well
places
urchins
to
screen
for
a
potential
strike.
It
really
doesn't
take
much
to
detect
or
even
deter
scylla,
and
a
failure
to
do
so
and
not
protect
eco
should
result
in
catastrophic
losses.
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18 |
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18 |
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19 |
You can very quickly take out scylla with either sea units or ravens and if the enemy is already countering those to support the scylla, odds are they could also have just made a silo instead and the result would be the same.
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19 |
You can very quickly take out scylla with either sea units or ravens and if the enemy is already countering those to support the scylla, odds are they could also have just made a silo instead and the result would be the same.
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20 |
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20 |
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21 |
I think there were something like one, maybe two games I in which I was able to send a naked scylla right to the enemy front and take out eco from plain sight, which is the one case where scylla does a lot of damage for cost without the requirment of building a silo in vision of the enemy. It's excessively rare simply because things that enter sight usually either dominate or die.
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21 |
I think there were something like one, maybe two games I in which I was able to send a naked scylla right to the enemy front and take out eco from plain sight, which is the one case where scylla does a lot of damage for cost without the requirment of building a silo in vision of the enemy. It's excessively rare simply because things that enter sight usually either dominate or die.
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22 |
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23 |
The game needs to end somehow. I'd be far more in favor of nerfing artemis than anything else.
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23 |
The game needs to end somehow. I'd be far more in favor of nerfing artemis than anything else.
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