1 |
A
pure
cost
compression
approach
suggests
that
Revenant
is
borderline
fine.
A
Thug
and
a
Felon
cost
about
as
much
as
a
Revenant,
so
North
was
about
850
metal
plus
a
commander
on
West
vs
1700
metal
on
East.
There
were
also
two
Kodachis
but
I
lost
track
of
them,
perhaps
they
had
something
to
do
with
why
Red
didn't
help
out
as
Yellow
was
double
teamed.
|
1 |
A
pure
cost
comparison
approach
suggests
that
Revenant
is
borderline
fine.
A
Thug
and
a
Felon
cost
about
as
much
as
a
Revenant,
so
North
was
about
850
metal
plus
a
commander
on
West
vs
1700
metal
on
East.
There
were
also
two
Kodachis
but
I
lost
track
of
them,
perhaps
they
had
something
to
do
with
why
Red
didn't
help
out
as
Yellow
was
double
teamed.
|
2 |
\n
|
2 |
\n
|
3 |
It would seem like 1700 in a lot of stuff should beat 850 and a commander. But Revenant is providing an awkward combination of things to counter, and perhaps it causes the battle to end too quickly. There should be fairly strong defenders advantage early on, perhaps to the extent that 850 should at least get to retreat vs 1700.
|
3 |
It would seem like 1700 in a lot of stuff should beat 850 and a commander. But Revenant is providing an awkward combination of things to counter, and perhaps it causes the battle to end too quickly. There should be fairly strong defenders advantage early on, perhaps to the extent that 850 should at least get to retreat vs 1700.
|
4 |
\n
|
4 |
\n
|
5 |
That said, 850 in a lot of stuff instead of a Revenant would have beat top too. There was no defense so any raider could have swung around a bit to the south and killed the factory. Three Ravagers or Halberds would work too. But, these options would be slower and less flexible, and possibly let the defender consolidate their forces. So perhaps we are looking at Revenant speed, that allows it to deploy rapidly and choose where it helps out.
|
5 |
That said, 850 in a lot of stuff instead of a Revenant would have beat top too. There was no defense so any raider could have swung around a bit to the south and killed the factory. Three Ravagers or Halberds would work too. But, these options would be slower and less flexible, and possibly let the defender consolidate their forces. So perhaps we are looking at Revenant speed, that allows it to deploy rapidly and choose where it helps out.
|
6 |
\n
|
6 |
\n
|
7 |
I am still quite pleased that repair is being such a high cost of reusing Revenant early on.
|
7 |
I am still quite pleased that repair is being such a high cost of reusing Revenant early on.
|
8 |
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|
8 |
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|
9 |
It is also worth noting that South was fairly stable due to the help of dark green. A lot of the effective Revenants in teamgames seem to be down to getting 2v1ed, but part of what might make it too powerful is the ease at which it creates 2v1s.
|
9 |
It is also worth noting that South was fairly stable due to the help of dark green. A lot of the effective Revenants in teamgames seem to be down to getting 2v1ed, but part of what might make it too powerful is the ease at which it creates 2v1s.
|