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Units with multiple weapons

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Date Editor Before After
7/18/2024 8:26:16 PMFRrankWyvern before revert after revert
Before After
1 I have recently played a lot. vanilla and modded, but only VS IA. I like learning about ais behaviour and various games and im currently studying this one. Recently i have noticed a particular problem with units which got multiple weapons. 1 I have recently played a lot. vanilla and modded, but only VS IA. I like learning about ais behaviour in various games and im currently studying this one. Recently i have noticed a particular problem with units which got multiple weapons.
2 Since im playing only VS the AI, which is an automated team, i like also trying to automate it most as possible, by abusing the patrol order. And when im looking at several places, i have noticed similar problems with different units, which got a common point. They have multiple weapons. 2 Since im playing only VS the AI, which is an automated team, i like also trying to automate it most as possible, by abusing the patrol order. And when im looking at several places, i have noticed similar problems with different units, which got a common point. They have multiple weapons.
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4 Hercules: This ship has got 2 weapons, 1 anti Air and 1 AA-AG purpose. But theres a problem when i was patrolling a full factory of hercules: All hercules were stuck on 1 ennemy solar collector, Why ? because the AA weapon has a greater range than the AA-AG weapon, it makes the unit trying to attack in range, but a grounded unit, with the AA weapon. 4 Hercules: This ship has got 2 weapons, 1 anti Air and 1 AA-AG purpose. But theres a problem when i was patrolling a full factory of hercules: All hercules were stuck on 1 ennemy solar collector, Why ? because the AA weapon has a greater range than the AA-AG weapon, it makes the unit trying to attack in range, but a grounded unit, with the AA weapon.
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6 Paladin: With paladin, the issue is similar but not enough to totally block a situation, the Paladin has 3 weapons, a Manual fired EMP swarm, a long ranged tachyon beam, and the Storm handgun. As the hercule, the paladin will attemp to attack the furthest as possible as long 1 weapon is hitting the target, the weapon is of course the tachyon beam. so, a patrolling paladin will never attack with its hand storm canon as long the target- doesn't come close enough for it, since the paladin will of course avoid the contact as long its possible 6 Paladin: With paladin, the issue is similar but not enough to totally block a situation, the Paladin has 3 weapons, a Manual fired EMP swarm, a long ranged tachyon beam, and the Storm handgun. As the hercule, the paladin will attemp to attack the furthest as possible as long 1 weapon is hitting the target, the weapon is of course the tachyon beam. so, a patrolling paladin will never attack with its hand storm canon as long the target- doesn't come close enough for it, since the paladin will of course avoid the contact as long its possible
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8 Theres certainly some using with this same problem, like the dante, and more. 8 Theres certainly some using with this same problem, like the dante, and more.
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10 Isn't there a way to make units attacking in range of the "less ranged weapons to avoid this problem ? 10 Isn't there a way to make units attacking in range of the "less ranged weapons to avoid this problem ?
11 Fine, its only concerning patrolling units, but its also the same when you manually take the control of the unit and ordering it to attack its ennemy. like the hercuse. It only want to attack at the range of its futhest weapon wich is the AA weapon. Im usually forced to ask the hercule to fly over the unit for making it attacking 11 Fine, its only concerning patrolling units, but its also the same when you manually take the control of the unit and ordering it to attack its ennemy. like the hercuse. It only want to attack at the range of its futhest weapon wich is the AA weapon. Im usually forced to ask the hercule to fly over the unit for making it attacking