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Game mode explode cost

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Date Editor Before After
7/19/2024 2:18:28 PMAUrankSmokeDragon before revert after revert
Before After
1 here is final code thanks again xntwsad. its just a cleaned up version of your changes because they are working well. 1 here is final code thanks again xntwsad. its just a cleaned up version of your changes because they are working well.
2 \n 2 \n
3 [spoiler] 3 [spoiler]
4 {{{ 4 {{{
5 local invalidUDNames={ 5 local invalidUDNames={
6 ["terraunit"]=true, 6 ["terraunit"]=true,
7 ["slicer"]=true 7 ["slicer"]=true
8 } 8 }
9 local function MakeWDForUD(ud) 9 local function MakeWDForUD(ud)
10 return { 10 return {
11 areaOfEffect = math.pow(ud.metalcost,5/7)*8, 11 areaOfEffect = math.pow(ud.metalcost,5/7)*8,
12 craterBoost = 1, 12 craterBoost = 1,
13 craterMult = 3.5, 13 craterMult = 3.5,
14 edgeEffectiveness = 0.4, 14 edgeEffectiveness = 0.4,
15 explosionGenerator = "custom:ROACHPLOSION", 15 explosionGenerator = "custom:ROACHPLOSION",
16 explosionSpeed = 10000, 16 explosionSpeed = 10000,
17 impulseBoost = 0, 17 impulseBoost = 0,
18 impulseFactor = 0.3, 18 impulseFactor = 0.3,
19 name = "Explosion", 19 name = "Explosion",
20 scarIndices = Shared.SCAR_SET.MEDIUM_AOE, 20 scarIndices = Shared.SCAR_SET.MEDIUM_AOE,
21 soundHit = "explosion/mini_nuke", 21 soundHit = "explosion/mini_nuke",
22 damage = { 22 damage = {
23 default = ud.metalcost*1, 23 default = ud.metalcost*1,
24 }, 24 },
25 customParams = { 25 customParams = {
26 burst = Shared.BURST_UNRELIABLE, 26 burst = Shared.BURST_UNRELIABLE,
27 }, 27 },
28 } 28 }
29 end 29 end
30 local function SetWDForUD(ud) 30 local function SetWDForUD(ud)
31 ud.weapondefs=ud.weapondefs or {} 31 ud.weapondefs=ud.weapondefs or {}
32 ud.weapondefs.metalboom = MakeWDForUD(ud) 32 ud.weapondefs.metalboom = MakeWDForUD(ud)
33 end 33 end
34 for name, ud in pairs(UnitDefs) do 34 for name, ud in pairs(UnitDefs) do
35 if ( 35 if (
36 (not invalidUDNames[name]) and 36 (not invalidUDNames[name]) and
37 (( 37 ((
38 ud.metalcost > 0 38 ud.metalcost > 0
39 )) and 39 )) and
40 (not 40 (not
41 (ud.selfDestructCountdown and ud.selfDestructCountdown < 1 ) 41 (ud.selfDestructCountdown and ud.selfDestructCountdown < 1 )
42 ) 42 )
43 ) then 43 ) then
44 SetWDForUD(ud) 44 SetWDForUD(ud)
45 ud.explodeas = "metalboom" 45 ud.explodeas = "metalboom"
46 ud.selfdestructas = "metalboom" 46 ud.selfdestructas = "metalboom"
47 ud.customParams = ud.customParams or {} 47 ud.customParams = ud.customParams or {}
48 ud.customParams.stats_show_death_explosion=true 48 ud.customParams.stats_show_death_explosion=true
49 end 49 end
50 end 50 end
51 { { { 51 } } }
52 [/spoiler] 52 [/spoiler]