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Game mode K-OREZ

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Date Editor Before After
7/23/2024 9:38:23 PMAUrankSmokeDragon before revert after revert
7/23/2024 9:37:22 PMAUrankSmokeDragon before revert after revert
7/23/2024 9:37:01 PMAUrankSmokeDragon before revert after revert
7/23/2024 8:37:15 PMAUrankSmokeDragon before revert after revert
7/23/2024 7:21:06 PMAUrankSmokeDragon before revert after revert
7/23/2024 7:20:30 PMAUrankSmokeDragon before revert after revert
Before After
1 [spoiler] 1 [spoiler]
2 {{{ 2 {{{
3 local highestspeed = 0 3 local highestspeed = 0
4 local lowestspeed = math.huge 4 local lowestspeed = math.huge
5 local highesthealth = 0 5 local highesthealth = 0
6 local lowesthealth = math.huge 6 local lowesthealth = math.huge
7 local highestmetalcost = 0 7 local highestmetalcost = 0
8 local lowestmetalcost = math.huge 8 local lowestmetalcost = math.huge
9 local highestrange = 0 9 local highestrange = 0
10 local lowestrange = math.huge 10 local lowestrange = math.huge
11 local highestflighttime = 0 11 local highestflighttime = 0
12 local lowestflighttime = math.huge 12 local lowestflighttime = math.huge
13 local highestdamagedefault = 0 13 local highestdamagedefault = 0
14 local lowestdamagedefault = math.huge 14 local lowestdamagedefault = math.huge
15 local highestreloadtime = 0 15 local highestreloadtime = 0
16 local lowestreloadtime = math.huge 16 local lowestreloadtime = math.huge
17 \n 17 \n
18 local validunitnames = { 18 local validunitnames = {
19 ["Glaive"] = true, ["Ronin"] = true, ["Reaver"] = true, ["Knight"] = true, 19 ["Glaive"] = true, ["Ronin"] = true, ["Reaver"] = true, ["Knight"] = true,
20 ["Sling"] = true, ["Scythe"] = true, ["Phantom"] = true, ["Imp"] = true, 20 ["Sling"] = true, ["Scythe"] = true, ["Phantom"] = true, ["Imp"] = true,
21 ["Bandit"] = true, ["Rogue"] = true, ["Outlaw"] = true, ["Thug"] = true, 21 ["Bandit"] = true, ["Rogue"] = true, ["Outlaw"] = true, ["Thug"] = true,
22 ["Racketeer"] = true, ["Dirtbag"] = true, ["Felon"] = true, ["Snitch"] = true, 22 ["Racketeer"] = true, ["Dirtbag"] = true, ["Felon"] = true, ["Snitch"] = true,
23 ["Scorcher"] = true, ["Fencer"] = true, ["Ripper"] = true, ["Ravager"] = true, 23 ["Scorcher"] = true, ["Fencer"] = true, ["Ripper"] = true, ["Ravager"] = true,
24 ["Badger"] = true, ["Dart"] = true, ["Impaler"] = true, ["Dominatrix"] = true, 24 ["Badger"] = true, ["Dart"] = true, ["Impaler"] = true, ["Dominatrix"] = true,
25 ["Dagger"] = true, ["Scalpel"] = true, ["Mace"] = true, ["Halberd"] = true, 25 ["Dagger"] = true, ["Scalpel"] = true, ["Mace"] = true, ["Halberd"] = true,
26 ["Lance"] = true, ["Bolas"] = true, ["Claymore"] = true, ["Locust"] = true, 26 ["Lance"] = true, ["Bolas"] = true, ["Claymore"] = true, ["Locust"] = true,
27 ["Harpy"] = true, ["Blastwing"] = true, ["Revenant"] = true, ["Nimbus"] = true, 27 ["Harpy"] = true, ["Blastwing"] = true, ["Revenant"] = true, ["Nimbus"] = true,
28 ["Gnat"] = true, ["Krow"] = true, ["Charon"] = true, ["Hercules"] = true, 28 ["Gnat"] = true, ["Krow"] = true, ["Charon"] = true, ["Hercules"] = true,
29 ["Swift"] = true, ["Phoenix"] = true, ["Raven"] = true, ["Sparrow"] = true, 29 ["Swift"] = true, ["Phoenix"] = true, ["Raven"] = true, ["Sparrow"] = true,
30 ["Likho"] = true, ["Thunderbird"] = true, ["Owl"] = true, ["Flea"] = true, 30 ["Likho"] = true, ["Thunderbird"] = true, ["Owl"] = true, ["Flea"] = true,
31 ["Recluse"] = true, ["Redback"] = true, ["Hermit"] = true, ["Venom"] = true, 31 ["Recluse"] = true, ["Redback"] = true, ["Hermit"] = true, ["Venom"] = true,
32 ["Crab"] = true, ["Widow"] = true, ["Pyro"] = true, ["Moderator"] = true, 32 ["Crab"] = true, ["Widow"] = true, ["Pyro"] = true, ["Moderator"] = true,
33 ["Placeholder"] = true, ["Jack"] = true, ["Firewalker"] = true, ["Puppy"] = true, 33 ["Placeholder"] = true, ["Jack"] = true, ["Firewalker"] = true, ["Puppy"] = true,
34 ["Jugglenaut"] = true, ["Skuttle"] = true, ["Blitz"] = true, ["Ogre"] = true, 34 ["Jugglenaut"] = true, ["Skuttle"] = true, ["Blitz"] = true, ["Ogre"] = true,
35 ["Minotaur"] = true, ["Emissary"] = true, ["Kodachi"] = true, ["Cyclops"] = true, 35 ["Minotaur"] = true, ["Emissary"] = true, ["Kodachi"] = true, ["Cyclops"] = true,
36 ["Tremor"] = true, ["Duck"] = true, ["Buoy"] = true, ["Scallop"] = true, 36 ["Tremor"] = true, ["Duck"] = true, ["Buoy"] = true, ["Scallop"] = true,
37 ["Bulkhead"] = true, ["Lobster"] = true, ["Archer"] = true, ["Grizzly"] = true, 37 ["Bulkhead"] = true, ["Lobster"] = true, ["Archer"] = true, ["Grizzly"] = true,
38 ["Limpet"] = true, ["Hunter"] = true, ["Mistral"] = true, ["Corsair"] = true, 38 ["Limpet"] = true, ["Hunter"] = true, ["Mistral"] = true, ["Corsair"] = true,
39 ["Siren"] = true, ["Envoy"] = true, ["Cutter"] = true, ["Seawolf"] = true, 39 ["Siren"] = true, ["Envoy"] = true, ["Cutter"] = true, ["Seawolf"] = true,
40 } 40 }
41 \n 41 \n
42 for name, ud in pairs(UnitDefs) do 42 for name, ud in pairs(UnitDefs) do
43 if validunitnames[ud.name] then 43 if validunitnames[ud.name] then
44 Spring.Echo("gathering info on unit: " .. ud.name) 44 Spring.Echo("gathering info on unit: " .. ud.name)
45 \n 45 \n
46 if ud.speed then 46 if ud.speed then
47 if ud.speed > highestspeed then 47 if ud.speed > highestspeed then
48 highestspeed = ud.speed 48 highestspeed = ud.speed
49 end 49 end
50 if ud.speed < lowestspeed then 50 if ud.speed < lowestspeed then
51 lowestspeed = ud.speed 51 lowestspeed = ud.speed
52 end 52 end
53 end 53 end
54 \n 54 \n
55 if ud.health then 55 if ud.health then
56 if ud.health > highesthealth then 56 if ud.health > highesthealth then
57 highesthealth = ud.health 57 highesthealth = ud.health
58 end 58 end
59 if ud.health < lowesthealth then 59 if ud.health < lowesthealth then
60 lowesthealth = ud.health 60 lowesthealth = ud.health
61 end 61 end
62 end 62 end
63 \n 63 \n
64 if ud.metalcost then 64 if ud.metalcost then
65 if ud.metalcost > highestmetalcost then 65 if ud.metalcost > highestmetalcost then
66 highestmetalcost = ud.metalcost 66 highestmetalcost = ud.metalcost
67 end 67 end
68 if ud.metalcost < lowestmetalcost then 68 if ud.metalcost < lowestmetalcost then
69 lowestmetalcost = ud.metalcost 69 lowestmetalcost = ud.metalcost
70 end 70 end
71 end 71 end
72 \n 72 \n
73 if ud.weapondefs then 73 if ud.weapondefs then
74 for _, wd in pairs(ud.weapondefs) do 74 for _, wd in pairs(ud.weapondefs) do
75 \n 75 \n
76 if wd.range then 76 if wd.range then
77 if wd.range > highestrange then 77 if wd.range > highestrange then
78 highestrange = wd.range 78 highestrange = wd.range
79 end 79 end
80 if wd.range < lowestrange then 80 if wd.range < lowestrange then
81 lowestrange = wd.range 81 lowestrange = wd.range
82 end 82 end
83 end 83 end
84 \n 84 \n
85 if wd.flighttime then 85 if wd.flighttime then
86 if wd.flighttime > highestflighttime then 86 if wd.flighttime > highestflighttime then
87 highestflighttime = wd.flighttime 87 highestflighttime = wd.flighttime
88 end 88 end
89 if wd.flighttime < lowestflighttime then 89 if wd.flighttime < lowestflighttime then
90 lowestflighttime = wd.flighttime 90 lowestflighttime = wd.flighttime
91 end 91 end
92 end 92 end
93 \n 93 \n
94 if wd.damage then 94 if wd.damage then
95 if wd.damage and wd.damage.default then 95 if wd.damage and wd.damage.default then
96 if wd.damage.default > highestdamagedefault then 96 if wd.damage.default > highestdamagedefault then
97 highestdamagedefault = wd.damage.default 97 highestdamagedefault = wd.damage.default
98 end 98 end
99 if wd.damage.default < lowestdamagedefault then 99 if wd.damage.default < lowestdamagedefault then
100 lowestdamagedefault = wd.damage.default 100 lowestdamagedefault = wd.damage.default
101 end 101 end
102 end 102 end
103 end 103 end
104 \n 104 \n
105 if wd.reloadtime then 105 if wd.reloadtime then
106 if wd.reloadtime > highestreloadtime then 106 if wd.reloadtime > highestreloadtime then
107 highestreloadtime = wd.reloadtime 107 highestreloadtime = wd.reloadtime
108 end 108 end
109 if wd.reloadtime < lowestreloadtime then 109 if wd.reloadtime < lowestreloadtime then
110 lowestreloadtime = wd.reloadtime 110 lowestreloadtime = wd.reloadtime
111 end 111 end
112 end 112 end
113 \n 113 \n
114 end 114 end
115 end 115 end
116 \n 116 \n
117 end 117 end
118 end 118 end
119 \n 119 \n
120 for name, ud in pairs(UnitDefs) do 120 for name, ud in pairs(UnitDefs) do
121 if validunitnames[ud.name] then 121 if validunitnames[ud.name] then
122 Spring.Echo("processing unit: " .. ud.name) 122 Spring.Echo("processing unit: " .. ud.name)
123 \n 123 \n
124 if ud.speed then 124 if ud.speed then
125 local distance_speed_midpoint = ud.speed - lowestspeed 125 local distance_speed_midpoint = ud.speed - lowestspeed
126 ud.speed = highestspeed - distance_speed_midpoint 126 ud.speed = highestspeed - distance_speed_midpoint
127 end 127 end
128 \n 128 \n
129 if ud.health then 129 if ud.health then
130 local distance_health_midpoint = ud.health - lowesthealth 130 local distance_health_midpoint = ud.health - lowesthealth
131 ud.health = highesthealth - distance_health_midpoint 131 ud.health = highesthealth - distance_health_midpoint
132 end 132 end
133 \n 133 \n
134 if ud.metalcost then 134 if ud.metalcost then
135 local distance_metalcost_midpoint = ud.metalcost - lowestmetalcost 135 local distance_metalcost_midpoint = ud.metalcost - lowestmetalcost
136 ud.metalcost = highestmetalcost - distance_metalcost_midpoint 136 ud.metalcost = highestmetalcost - distance_metalcost_midpoint
137 end 137 end
138 \n 138 \n
139 if ud.weapondefs then 139 if ud.weapondefs then
140 for _, wd in pairs(ud.weapondefs) do 140 for _, wd in pairs(ud.weapondefs) do
141 \n 141 \n
142 if wd.range then 142 if wd.range then
143 local distance_range_midpoint = wd.range - lowestrange 143 local distance_range_midpoint = wd.range - lowestrange
144 wd.range = (highestrange - distance_range_midpoint) + 100 144 wd.range = (highestrange - distance_range_midpoint) + 100
145 end 145 end
146 \n 146 \n
147 if wd.flighttime then 147 if wd.flighttime then
148 local distance_flighttime_midpoint = wd.flighttime - lowestflighttime 148 local distance_flighttime_midpoint = wd.flighttime - lowestflighttime
149 wd.flighttime = (highestflighttime - distance_flighttime_midpoint) + 100 149 wd.flighttime = (highestflighttime - distance_flighttime_midpoint) + 100
150 end 150 end
151 \n 151 \n
152 if wd.damage then 152 if wd.damage then
153 if wd.damage and wd.damage.default then 153 if wd.damage and wd.damage.default then
154 local distance_damagedefault_midpoint = wd.damage.default - lowestdamagedefault 154 local distance_damagedefault_midpoint = wd.damage.default - lowestdamagedefault
155 wd.damage.default = highestdamagedefault - distance_damagedefault_midpoint 155 wd.damage.default = highestdamagedefault - distance_damagedefault_midpoint
156 end 156 end
157 end 157 end
158 \n 158 \n
159 if wd.reloadtime then 159 if wd.reloadtime then
160 local distance_reloadtime_midpoint = wd.reloadtime - lowestreloadtime 160 local distance_reloadtime_midpoint = wd.reloadtime - lowestreloadtime
161 wd.reloadtime = (highestreloadtime - distance_reloadtime_midpoint) 161 wd.reloadtime = (highestreloadtime - distance_reloadtime_midpoint)
162 end 162 end
163 \n 163 \n
164 end 164 end
165 end 165 end
166 \n 166 \n
167 end 167 end
168 end 168 end
169 }}} 169 }}}
170 [/spoiler] 170 [/spoiler]
171 woo finished it!! 171 woo finished it!!
172 \n
173 i think i still need to incorperate striders and make hub plopable