1 |
Last I knew the balancer for a large two-team game broadly works in the following way:
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1 |
Last I knew the balancer for a large two-team game broadly works in the following way:
|
2 |
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|
2 |
\n
|
3 |
First, it attempts to find two balanced teams, putting all clans and all parties together.
|
3 |
First, it attempts to find two balanced teams, putting all clans and all parties together.
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4 |
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|
4 |
\n
|
5 |
If it fails to find a balanced set of teams subject to that restriction, then it balances the teams ignoring ALL clan and party considerations.
|
5 |
If it fails to find a balanced set of teams subject to that restriction, then it balances the teams ignoring ALL clan and party considerations.
|
6 |
\n
|
6 |
\n
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7 |
I
do
not
know
what
the
threshold
for
a
"balanced
enough"
game
is.
It
is
probably
pretty
restrictive.
Paraphrasing
the
Law
of
Large
Numbers,
for
a
large
teams
game
there
will
be
a
lot
of
team
arrangements
that
are
very
close
to
even
in
terms
of
rating.
|
7 |
I
do
not
know
what
the
threshold
for
a
"balanced
enough"
game
is.
It
is
probably
pretty
restrictive.
Paraphrasing
the
Law
of
Large
Numbers,
for
a
large
teams
game
there
are
likely
to
be
a
lot
of
team
arrangements
that
are
very
close
to
even
in
terms
of
rating.
|
8 |
\n
|
8 |
\n
|
9 |
I do not remember exactly what influence rating variance within teams has on the balancer.
|
9 |
I do not remember exactly what influence rating variance within teams has on the balancer.
|