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I've gotten Zero-K to work on MacOS/ARM to an extent.
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I've gotten Zero-K to work on MacOS/ARM to an extent.
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Using an Ubuntu ARM64 Virtual Machine and running the semi-portable itch.io release with Box64 seems to work pretty well. Though, a dual boot setup of MacOS and ARM Ubuntu would likely have near-native performance.
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Using an Ubuntu ARM64 Virtual Machine and running the semi-portable itch.io release with Box64 seems to work pretty well. Though, a dual boot setup of MacOS and ARM Ubuntu would likely have near-native performance.
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I've been looking at doing things natively on MacOS but given that MacOS doesn't support OpenGL, Spring will refuse to run. As a result, this seems to be the best solution.
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I've been looking at doing things natively on MacOS but given that MacOS doesn't support OpenGL, Spring will refuse to run. As a result, this seems to be the best solution.
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I'll continue to look into this, but as an FYI for anyone that tries something like this in the future, rosetta is no-op. In all of my tests it'll just segfault. Also, it might be possible to get Zero-K working natively on MacOS by using an OpenGL-Metal compatibility layer like [url=https://github.com/openglonmetal/MGL]MGL[/url] or [url=https://github.com/kakashidinho/metalangle]MetalANGLE[/url]. I haven't looked into this myself so there's still a chance it'll work.
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I'll continue to look into this, but as an FYI for anyone that tries something like this in the future, rosetta is no-op. In all of my tests it'll just segfault. Also, it might be possible to get Zero-K working natively on MacOS by using an OpenGL-Metal compatibility layer like [url=https://github.com/openglonmetal/MGL]MGL[/url] or [url=https://github.com/kakashidinho/metalangle]MetalANGLE[/url]. I haven't looked into this myself so there's still a chance it'll work.
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Here's the project: https://github.com/smallketchup82/Zero-K-MacOS
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Here's the project: https://github.com/smallketchup82/Zero-K-MacOS
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Thanks
for
reading!
I'm
happy
to
have
gotten
this
working
and
reproducible
enough
to
be
able
to
share
it
with
others.
|
11 |
Thanks
for
reading!
I'm
happy
to
have
gotten
this
working
and
reproducible
enough
to
be
able
to
share
with
others.
|